Carbineer Archive
Thread: Enhancing my Carbineer. Need some answers
Currently I'm Mcarbineer/MRifle/Mmarksman/Pistol 0003 (Will grind to 4403 or something like that) and I'm loving this template. The accuracy is sick (400 with crispic), the speed is decent (100 I think while holding carbine), and you get alot of specials. Stoppingshot, Crippleshot, Supression fire (when fixed), Startleshot, and that one rifle snare all are useful (enough to pretty much keep them slow/stopped 100% if you can handle the action drain.) The downside is that you don't quite get as much defense as you do from BH and not getting as many states as you can from BH.
Message Edited by Bennyboy4308 on 05-05-2005 06:54 AM
So Suppression Fire is broken... I was wondering why it wasn't doing anything ![]()
While on the carb specials, I use Charge Shot whenever something feels compelled to charge at me. After it's dropped, and I'm having some bother trying to exterminate it's worthless hide, I use it again, only 90% of the time it fails to get 'em down. Is there a timer, or do they get some kinda of resist to my second shot?
I've only tried this Tactic in PvE. I've also tried Charged Shot, then the 'Hunters Underhand Shot with similar results.
Rodaki wrote:
So Suppression Fire is broken... I was wondering why it wasn't doing anything
While on the carb specials, I use Charge Shot whenever something feels compelled to charge at me. After it's dropped, and I'm having some bother trying to exterminate it's worthless hide, I use it again, only 90% of the time it fails to get 'em down. Is there a timer, or do they get some kinda of resist to my second shot?
I've only tried this Tactic in PvE. I've also tried Charged Shot, then the 'Hunters Underhand Shot with similar results.
There is a KD Immunity Timer, used to be 30 seconds pre-CU but haven't tested it post-CU yet.