Carbineer Archive
Thread: What goes with Carbineer?
So I was thinking of going Carbines, even if just to put my shiny new Clone Armour into good use (
I'm not struck on Bounty Hunter, I've never really been interested in hunting down Jedi just to be spanked by a Master Defender or whatever the current FOTM is.
Are there any good combos out there? Carbines/Rifles for a mix of ranges and weapons? Carbines/Pistols for the stopping shot, etc? Carbines/Smuggler for the 'crowd control' moves such as Concussion shot? Maybe even Carbines/Doctor, has anyone got any experience with that?
Any and all input welcome, I'm really at a dead end trying to pick professions I'd enjoy. I tried commando/carbines before, but found I was using my carbines more than the heavy weapons (They look nice, but they're not really practical.)
Quite nice, The KD, Root and snare combo works well on alot of mobs, and last ditch is very handy for last minute emergencies.
I'm going MBH/Master carbs/pistoleer 0044 tomorrow to see what that's like. Mainly so i can used the proton carbine, but also for the Defences.
Should be interesting to compare the 2 temps.
Either way i'm staying carbs/something, its alot of funn and the weapons look cool.
I have Carbineer/SquadLeader/4400 Rifles
Just because I miss Squad Leader. Plus I get to wear the clone armor ![]()
I'mworking towardsMaster Marksman / Master Carbineer (almost there) / Master Rifleman.
Long range hitting power via Rifles and it's skills. Stealth to be included once Cover & Sniping Shot work. Specializing in single target engagement at the long ranges of 50-65m.
From 50m and under, Carbineer comes into play if you stick with carbines, but the specials are useful with Rifles. Carbineer has the capability to hinder/halt enemy movement, whether it be a single target or a group.
Riflemen has excellent specials for single targets. Carbineer gives the specials for engaging many targets. It's quite fun so far even though that the Carbineer portion of my template isn't complete yet (2443).