Carbineer Archive

Thread: Anyone doing Master Smuggler /. Master Carbineer / Pistoleer boxes ? I need some feedback.

Asoa
Thu May 05, 2005 4:56 pm
#1


Hi,


i took the same template than you, feeling than pistol and smuggler kind of overlap by their "crowd control" and debuffing specials. Carabineer had some nice damage specials (leg shot) and a range KD, as Low Blow doesn't seem to KD anymore (altough i hope it is a bug...).


From Pistoleer, i only keep 4400. First i respect to 0044, but the last column isn't so usefull, i don't see a lot of difference without the 40 defense. A shot in the Smuggler skills do a root too, and full auto area can replace fan shot. The only valuable thing in the xx4x column was the intimidate shot, and since it doesn't half the damage anymore, i can do without it. So with 4400 i get some nice specials (warning shot, disarm, a ranged stun - but i'm not sure if stun is really usefull now..), more general ranged accuracy, and a lot of pistol speed : this allows me to use pistols andkeepsa high dps.


Furthermore, that template gives two armor cert (reco and battle), that's another reason why i choose it - and i like padded armor, yeah even the standard blue one

Gunga000
Fri May 06, 2005 12:34 am
#2

Just let me know if you have had any success with this template. I think i have to drop master pistoleer for master carbineer. I need the better range and damage options. Thanks




GIGGS
NSPYN

CHAMPIONS LEAGUE
Gundarkfarmer
Fri May 06, 2005 6:43 am
#3

I am using a master pist/master smugg/carb 0440 template and Ifeel that is quite good. overlaping or not, you have lots of nice attacks to switchbetweenwhen they recharge =)



// Hawi Carrod - Master Smuggler - Dewback farmer, Northstar Alliance, Naboo.
// Master Smuggler/Master Pistoleer/0440 Carbineer, Master Privateer
//
// Remember all: IT'S A TRAP!!

Gordo-da-Hutt
Fri May 06, 2005 8:54 am
#4

Master smuggler/master carbineer here. I would say go with pistol 4004 ( this is the template im doing). Unless you really want intimidate shot, then 0044.





"After I have died, eat my brain and it will give you power"
rYsyn
Fri May 06, 2005 11:17 am
#5






Gunga000 wrote:

Just let me know if you have had any success with this template. I think i have to drop master pistoleer for master carbineer. I need the better range and damage options. Thanks






Master Smuggler / Master Carbineer / Rifles 4000


I went rifle for Improved HeadShot and the accuracy. Improved headshot is much better then Legshot as far as damage goes and you can alternate between the very effectively. Also, the ranged accuracy bonus you get with Rifle is great for you carbine.





Rysin Lexicon - Bounty Hunter


* Cancealed due to the NGE *


Concept for an SWG II


Gunga000
Fri May 06, 2005 6:51 pm
#6

Good Points , thanks for the feedback ladies and gents )




GIGGS
NSPYN

CHAMPIONS LEAGUE
Chaosxv279
Sun May 08, 2005 8:27 am
#7

I was thinking about this last night and since CM is a total letdown for me (though tbh I don't know what I expected) I was throwing around the idea of Master Smuggler, Master Carbineer, Pistoleer 0404. Now I chose 0404 for the accuracy from 0400 which is MORE than the accuracy from 4000 Rifleman (including the novice box) and since I allready have the pre-req to pistoleer from smuggler and carbineer I can get another tree, giving me 0004 for stopping shot and some more defense. Having two roots is nothing to scoff at, even if stopping shot is inferior


Gonna respec into this and try it out today.



Curse Hawkwind
Elder Jedi
Smuggler for life.
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