Carbineer Archive

Thread: Which special for MBH & MC?

KJFett3
Fri May 06, 2005 1:15 pm
#1

I was using Crit as well, but it drains my action way to fast. Changed it to the basic ranged attack and then use the specials sprinkled in to suit the combat need. As for what critical does...you might have better luck int he BH forums since it is a BH skill. I haven't even checked out what it does yet.



!Drevin of DROW!
!!
TAfirehawk
Fri May 06, 2005 9:32 pm
#2


You basically need to use the highest damaging special you can without draining your Action taking ona solo,near equal CL target.....for me I go with Aimed or Placed Shot. I try to fire Imp Leg Shot about every other attack with my default and that works on things up to 1-2 levels above me.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

InfluenzaSWTA
Fri May 06, 2005 9:41 pm
#3

You should alternate your attacks. I go back and forth between Leg Shot and Critical Shot as a MBH/MCarbs. The way cooldown timers work, other specials you have are available to use before the special you just commanded is. So if you fire a Leg Shot, you'll be able to Critical Shot before you can Leg Shot again. By alternating between them (they have identical damage multipliers) you'll increase your DPS. Of course, you'll also drain action faster...



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
TAfirehawk
Fri May 06, 2005 9:44 pm
#4






InfluenzaSWTA wrote:
You should alternate your attacks. I go back and forth between Leg Shot and Critical Shot as a MBH/MCarbs. The way cooldown timers work, other specials you have are available to use before the special you just commanded is. So if you fire a Leg Shot, you'll be able to Critical Shot before you can Leg Shot again. By alternating between them (they have identical damage multipliers) you'll increase your DPS. Of course, you'll also drain action faster...




I can't even begin to do something like that with the Action Costs being so high. I can handle Imp Leg Shot and Placed Shot spammed together and even some Imp Leg Shots back to back, but slamming such high specials together is not the intention of the CU and don't expect it to last if it is unbalancing.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

mixx24
Fri May 06, 2005 10:01 pm
#5

Being MBH/MCarb I use Underhand Shot as my default. A Knockdown is always a good auto return shot, if you're not sure of your next shot the knockdown buys you time. I also find that it doesn't drain my action too bad. If your just going MCarb though I guess you could go Charge Shot. I however don't care for the whole charging forward thing and I'm not sure of it's action cost. I have noticed however it has the same damage as underhand.



Jaxon-Dax
Pre-NGE: MBH/MCarb/SL0404
Post NGE Elder MBH


FAV VIDEOS
Leeroy Jenkins
Fett's Vette
BadBens
Sat May 07, 2005 12:36 am
#6

Just wondering what special would be best to set has my auto-attack. I have been using Critical Shot but was wondering if other shots are better. BTW what does "Critical" do exactly?



----------------------------------------
"Experience is a hard teacher, she give the test first then the lesson
bustedkarma
Sun May 08, 2005 5:26 pm
#7


I was using Advanced Rapid as my default, but as soon as I got into the "swing" so to say, with PvE grinding, I had to drop it back to ranged shot. You start throwing in Advanced Crit, and Torso, and some KD/State Shots, that green bar gets thin real fast.



Akish




KJFett3
Sun May 08, 2005 5:43 pm
#8






TAfirehawk wrote:





InfluenzaSWTA wrote:
You should alternate your attacks. I go back and forth between Leg Shot and Critical Shot as a MBH/MCarbs. The way cooldown timers work, other specials you have are available to use before the special you just commanded is. So if you fire a Leg Shot, you'll be able to Critical Shot before you can Leg Shot again. By alternating between them (they have identical damage multipliers) you'll increase your DPS. Of course, you'll also drain action faster...




I can't even begin to do something like that with the Action Costs being so high. I can handle Imp Leg Shot and Placed Shot spammed together and even some Imp Leg Shots back to back, but slamming such high specials together is not the intention of the CU and don't expect it to last if it is unbalancing.




It does have a crazy high action drain juggling those two. I only use that combo when max firepower needs to be laid down in such a fast pace that I am eccentially sacraficing my action for the targets health. Its a fast way to be left in serious trouble if not done as a finish to combat. I don't see it as unballanced as we shoud have the ability to throw our all into somthing as a "Last Ditch". Sound familiar?



!Drevin of DROW!
!!
Page 1 of 1
Previous Next