Carbineer Archive
Thread: Carbine AE attacks
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TAfirehawk
Sat May 07, 2005 5:11 pm
#2
Suppression Fire but it is horribly broken right now....
And yes I will be updating the FAQ once the Double XP Week is done ![]()
KJFett3
Sat May 07, 2005 6:15 pm
#3
I am beginning to wonder if Full auto area is busted as well. When I use it, the secondary mobs only seem to take one hit and then it stops...some of them evn right behind or on top of the target even.
InfluenzaSWTA
Sat May 07, 2005 10:03 pm
#4
FullAuto also has a fire arc the size of Jupiter. I'm surprised you don't hit MOBs behind you when you use it.. it honestly seems close to 180 degrees of firing range.
TAfirehawk
Sun May 08, 2005 5:49 am
#5
InfluenzaSWTA wrote:
FullAuto also has a fire arc the size of Jupiter. I'm surprised you don't hit MOBs behind you when you use it.. it honestly seems close to 180 degrees of firing range.
It is 90 degrees as memnoch and I tested and reported here already
Coreena
Mon May 09, 2005 12:16 am
#7
Also seems that Full AUto Area has the same "problem" as other AE cone attacks have, namely the Cone effect seems to be 64 meter like pre-CU.
I was able to hit targets well beyond 50m range, even if i used a 35m pistol (also with pistoleer AE styles and carbine specials).
The only condition is that the target you aim at is in range of your weapon, but all others in the cone area up to 64m (approximately, didn't test the exact range) get hit, once nearly wiped our group as I aggroed 5 Gurks that way.
I was able to hit targets well beyond 50m range, even if i used a 35m pistol (also with pistoleer AE styles and carbine specials).
The only condition is that the target you aim at is in range of your weapon, but all others in the cone area up to 64m (approximately, didn't test the exact range) get hit, once nearly wiped our group as I aggroed 5 Gurks that way.
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