Carbineer Archive
Thread: Is Master Marksman a MUST or CLOSE to a MUST for carbineer?
Was thinking Master Carb/ Master Marksmenregarding my ranged skill and either keep Master Doc (even tho its not that necesarry anymore)or go for Master CH, always wanted to play with pets =), but dont know wether Master Marksman would reallymake any difference to Master Carb ( i have +25 Carbine Speed and +25 Carbine Accuracy moddes clothing, so i have a little more speed and acc than a regular master carb, not that much tho)
TAfirehawk wrote:
Well most of you folks know how much I love CH with Carbineer.....well the CU has made me drop CH entirely.....it nerfed my pets and the Hate System just doesn't work with CH anymore IMO. Try it out, but CH is a dead prof to me![]()
It's a shame you think that because I'm having a LOT of fun with MCH+Carbineer (in fact I respecced Master Carbines into MCH and am relevelling Carbiners (up to 4410). Whilst there are issues, generation of hate being number 1, IMO they work very well although some pet's do seem a little weaker than they maybe should be others work very very well. I run with a right mixed bag of pets and with care can work well. I use a pack, currently usually of 2 pets, a CL18 BE Currcat and a CL39 Cat ( which got relevelled from CL24 and pre CU wasn't a very good cat, it's now much better ), and can happily kill CL67's ( I'm CL65 I think ) with them. I just let the pet's take a good chunk, once one pet is down to 50% health I open up with the snare and then autofire with our best attack, by the time the mob peels off the pet's it's low enough in health (plus snared) to take minimal damage. Plus of course the cat's rejen their health quite quickly. That said the Hate generation DOES need a buff on pet's and for that matter Player Tanks.
TAfirehawk wrote:
Well most of you folks know how much I love CH with Carbineer.....well the CU has made me drop CH entirely.....it nerfed my pets and the Hate System just doesn't work with CH anymore IMO. Try it out, but CH is a dead prof to me![]()
I really don't understand this... My pets that used to tank for me are now one hitted or two hitted.
TAfirehawk wrote:
Well most of you folks know how much I love CH with Carbineer.....well the CU has made me drop CH entirely.....it nerfed my pets and the Hate System just doesn't work with CH anymore IMO. Try it out, but CH is a dead prof to me![]()
That's close to what rumblings I've heard of regarding CHs. I still can't believe they're still left out in the cold. It's been ages.
Message Edited by Warmaker01 on 05-07-2005 10:36 AM
menyou wrote:
It's a shame you think that because I'm having a LOT of fun with MCH+Carbineer (in fact I respecced Master Carbines into MCH and am relevelling Carbiners (up to 4410). Whilst there are issues, generation of hate being number 1, IMO they work very well although some pet's do seem a little weaker than they maybe should be others work very very well. I run with a right mixed bag of pets and with care can work well. I use a pack, currently usually of 2 pets, a CL18 BE Currcat and a CL39 Cat ( which got relevelled from CL24 and pre CU wasn't a very good cat, it's now much better ), and can happily kill CL67's ( I'm CL65 I think ) with them. I just let the pet's take a good chunk, once one pet is down to 50% health I open up with the snare and then autofire with our best attack, by the time the mob peels off the pet's it's low enough in health (plus snared) to take minimal damage. Plus of course the cat's rejen their health quite quickly. That said the Hate generation DOES need a buff on pet's and for that matter Player Tanks.
TAfirehawk wrote:
Well most of you folks know how much I love CH with Carbineer.....well the CU has made me drop CH entirely.....it nerfed my pets and the Hate System just doesn't work with CH anymore IMO. Try it out, but CH is a dead prof to me![]()
I don't disregard you having fun with CH.....hell I had tons of fun with CH pre-CU and everybody said I was crazy then too. CH used to mean aggro a whole lair of 4-8 critters and Full Auto Area them all at once, hence myOPINIONS (as I clearly called them above)that CH is screwed in this regard now and I dropped the whole thing.
CH doesn't play the same right now and I am trying out some other builds while the respec goes on.....but my comments have nothing to do with the fun aspect, but the utility and usefullness aspect of what MCH meaned to me and many others. Everybody has different fun in this game, so don't take this so personal.
Message Edited by Akimari on 05-07-2005 07:12 PM
Well the extra Speed does little once you get above +100 Carbine Speed.....but Accuracy I haven't tested enough. I am too busy with my 9 month pregnant wife and NBA Playoffs ![]()
So I don't consider Master Marksman a must if you are not taking Rifles and Pistols anyway.....too many skill points, just pickup BH instead FTW ![]()
TAfirehawk wrote:
Well the extra Speed does little once you get above +100 Carbine Speed.....but Accuracy I haven't tested enough. I am too busy with my 9 month pregnant wife and NBA Playoffs
So I don't consider Master Marksman a must if you are not taking Rifles and Pistols anyway.....too many skill points, just pickup BH instead FTW
I also have the gut feeling that with a close to fully developed combat template, ranged weapon speed isn't as big a concern as it used to be in the Pre-Combat Rebalance SWG. In the past, we were concerned about getting to or as close to the Speed cap as possible (MBH/MCarbineer... speed kills, remember?).
Nowadays, the specials impose a certain "speed cap" of their own.
I also feel that accuracy is much more important now than speed once your character is close to being developed, combat skills wise.
Does accuracy increase your damage capability? That's what I'm thinking, so correct me if I'm wrong.