Carbineer Archive

Thread: Is Master Marksman a MUST or CLOSE to a MUST for carbineer?

Ether_Sunrider
Fri May 06, 2005 9:11 pm
#1

I have been a carbinner since day one, that is almost two years knwo. dont want to become a BH to improve my carbine skill as everyone else is doing, i want to have nother elite profession like doc or CH. So, will Master Marksman be a considerable improvement to my carbine skills if im not willing to go for BH?




Eter Solwalker
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~ Master Doctor/Master Carbineer~
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KJFett3
Fri May 06, 2005 9:13 pm
#2

depends on your template. For some it does, for others, there are other alternatives. What template do you have?



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Ether_Sunrider
Fri May 06, 2005 9:19 pm
#3

Was thinking Master Carb/ Master Marksmenregarding my ranged skill and either keep Master Doc (even tho its not that necesarry anymore)or go for Master CH, always wanted to play with pets =), but dont know wether Master Marksman would reallymake any difference to Master Carb ( i have +25 Carbine Speed and +25 Carbine Accuracy moddes clothing, so i have a little more speed and acc than a regular master carb, not that much tho)






Eter Solwalker
~ XenoBiologist~
~ Master Doctor/Master Carbineer~
Looking for a reliable buff vendor at very affordable prices? Visit the MQ Xenobiotics Buff Vendor at Mos Quito Mall! Tatooine -3374, -6336

TAfirehawk
Fri May 06, 2005 9:58 pm
#4

Well most of you folks know how much I love CH with Carbineer.....well the CU has made me drop CH entirely.....it nerfed my pets and the Hate System just doesn't work with CH anymore IMO. Try it out, but CH is a dead prof to me



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

MFuhge
Fri May 06, 2005 11:49 pm
#5

I like Eters question. What about when I focus on group damage? Is MM then a must?

For duelling I dunno if it is a must as the points go well in a few boxes pistoleer to get a better stopping shot. What do you think about that?




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menyou
Sat May 07, 2005 1:28 am
#6



TAfirehawk wrote:
Well most of you folks know how much I love CH with Carbineer.....well the CU has made me drop CH entirely.....it nerfed my pets and the Hate System just doesn't work with CH anymore IMO. Try it out, but CH is a dead prof to me





It's a shame you think that because I'm having a LOT of fun with MCH+Carbineer (in fact I respecced Master Carbines into MCH and am relevelling Carbiners (up to 4410). Whilst there are issues, generation of hate being number 1, IMO they work very well although some pet's do seem a little weaker than they maybe should be others work very very well. I run with a right mixed bag of pets and with care can work well. I use a pack, currently usually of 2 pets, a CL18 BE Currcat and a CL39 Cat ( which got relevelled from CL24 and pre CU wasn't a very good cat, it's now much better ), and can happily kill CL67's ( I'm CL65 I think ) with them. I just let the pet's take a good chunk, once one pet is down to 50% health I open up with the snare and then autofire with our best attack, by the time the mob peels off the pet's it's low enough in health (plus snared) to take minimal damage. Plus of course the cat's rejen their health quite quickly. That said the Hate generation DOES need a buff on pet's and for that matter Player Tanks.




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DarthHossith
Sat May 07, 2005 5:06 am
#7



TAfirehawk wrote:
Well most of you folks know how much I love CH with Carbineer.....well the CU has made me drop CH entirely.....it nerfed my pets and the Hate System just doesn't work with CH anymore IMO. Try it out, but CH is a dead prof to me





I really don't understand this... My pets that used to tank for me are now one hitted or two hitted.



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Warmaker01
Sat May 07, 2005 7:41 am
#8







TAfirehawk wrote:
Well most of you folks know how much I love CH with Carbineer.....well the CU has made me drop CH entirely.....it nerfed my pets and the Hate System just doesn't work with CH anymore IMO. Try it out, but CH is a dead prof to me





That's close to what rumblings I've heard of regarding CHs. I still can't believe they're still left out in the cold. It's been ages.

As for Master Marksman, it depends on how truly dedicated a ranged fighter you want to be. I'm working towards Master Marksman / MBH / Master Rifleman / Scout 4000 for now (with 18sp's leftover). The extra Ranged Acc. & Speed mods at Master Marksman helps considerably if I ever decide to change my ranged professions. Do I want to drop Rifles for Carbineer? It won't my hinder my performance as much since I have those mods when I drop/exchange skill boxes.


Also, combine those mods from the Master boxes of the other professions and I get alot of General Ranged Accuracy & Speed mods. According to the Prof.Calculator (Kodan's), I should get General Ranged Acc. +185 and General Ranged Speed +70. More accuracy with my guns is a good thing.

Message Edited by Warmaker01 on 05-07-2005 10:36 AM

TAfirehawk
Sat May 07, 2005 7:56 am
#9






menyou wrote:





TAfirehawk wrote:
Well most of you folks know how much I love CH with Carbineer.....well the CU has made me drop CH entirely.....it nerfed my pets and the Hate System just doesn't work with CH anymore IMO. Try it out, but CH is a dead prof to me




It's a shame you think that because I'm having a LOT of fun with MCH+Carbineer (in fact I respecced Master Carbines into MCH and am relevelling Carbiners (up to 4410). Whilst there are issues, generation of hate being number 1, IMO they work very well although some pet's do seem a little weaker than they maybe should be others work very very well. I run with a right mixed bag of pets and with care can work well. I use a pack, currently usually of 2 pets, a CL18 BE Currcat and a CL39 Cat ( which got relevelled from CL24 and pre CU wasn't a very good cat, it's now much better ), and can happily kill CL67's ( I'm CL65 I think ) with them. I just let the pet's take a good chunk, once one pet is down to 50% health I open up with the snare and then autofire with our best attack, by the time the mob peels off the pet's it's low enough in health (plus snared) to take minimal damage. Plus of course the cat's rejen their health quite quickly. That said the Hate generation DOES need a buff on pet's and for that matter Player Tanks.





I don't disregard you having fun with CH.....hell I had tons of fun with CH pre-CU and everybody said I was crazy then too. CH used to mean aggro a whole lair of 4-8 critters and Full Auto Area them all at once, hence myOPINIONS (as I clearly called them above)that CH is screwed in this regard now and I dropped the whole thing.


CH doesn't play the same right now and I am trying out some other builds while the respec goes on.....but my comments have nothing to do with the fun aspect, but the utility and usefullness aspect of what MCH meaned to me and many others. Everybody has different fun in this game, so don't take this so personal.




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Akimari
Sat May 07, 2005 9:56 am
#10



*********I like Eters question. What about when I focus on group damage? Is MM then a must?

For duelling I dunno if it is a must as the points go well in a few boxes pistoleer to get a better stopping shot. What do you think about that?***********


I tried to combine MC with MCommando, and the 25acc/15 speed from MM is a boon to these 2 when you get em together.Plus having rifle4 along will allow you some ok use of rifles.


I also tried MC with MSL, there again the MM bonuses help a lot to keep effective the use of both E5 carbine and intimidator pistol (these 2 weapons are sick dps)


So YES , if you combine 2 elites ranged the MM bonuses are worth it .


Edit: for the add of pistol skills i went up to xxx3 pistol along, give the second level stopping shot and still have MM

Message Edited by Akimari on 05-07-2005 07:12 PM

TAfirehawk
Sat May 07, 2005 3:18 pm
#11

Well the extra Speed does little once you get above +100 Carbine Speed.....but Accuracy I haven't tested enough. I am too busy with my 9 month pregnant wife and NBA Playoffs


So I don't consider Master Marksman a must if you are not taking Rifles and Pistols anyway.....too many skill points, just pickup BH instead FTW





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

MasterKenro
Sun May 08, 2005 9:35 am
#12

as a MC/MBH/Master marksman, I have 115~ (not quite sure) speed, and then 225 accuracy, even when I'm using a laser or a pistol you get good gen speed/acc from master marks, so I think its nice to have



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Warmaker01
Sun May 08, 2005 11:28 am
#13






TAfirehawk wrote:

Well the extra Speed does little once you get above +100 Carbine Speed.....but Accuracy I haven't tested enough. I am too busy with my 9 month pregnant wife and NBA Playoffs


So I don't consider Master Marksman a must if you are not taking Rifles and Pistols anyway.....too many skill points, just pickup BH instead FTW








I also have the gut feeling that with a close to fully developed combat template, ranged weapon speed isn't as big a concern as it used to be in the Pre-Combat Rebalance SWG. In the past, we were concerned about getting to or as close to the Speed cap as possible (MBH/MCarbineer... speed kills, remember?).


Nowadays, the specials impose a certain "speed cap" of their own.


I also feel that accuracy is much more important now than speed once your character is close to being developed, combat skills wise.


Does accuracy increase your damage capability? That's what I'm thinking, so correct me if I'm wrong.



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