Carbineer Archive

Thread: I would rather fight a Krayt then PvP a medic

fabkins
Mon Jun 06, 2005 8:45 pm
#1

Is it me or has another managed to take down a medic/doc thats worth a damn?


I cant seem to quite do enough damage to them that they cant heal themselves before I ran out of action. Did brandy & pixie with a PuP weapon with a SAC of 60, was hitting him for 690-900 and he was just healed himself, threw the odd punch at me until i was out of action.


I had another guy that bled, diseased and put me on fire, he healed him self as I was slowly dying.


I did beat one guy but he said he was having lag problems.


Basically they are hard as hell.....


Strangely though, the doc said he cant fight CH. They take him down.


Anyone found a good tactic against medics/docs?



Fabkins Museum Complex:
3505, 2838 near Mos Entha (Tatooine)

gfdhgf
Mon Jun 06, 2005 9:50 pm
#2

When my friend was a doc it was impossible to kill him, now i might have better luck with a better weapon but a tactic agiast them would be nice.



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Tycho238
Mon Jun 06, 2005 10:05 pm
#3

Take the best of both worlds. *points to signature*

Combat Medic and Doctor though are way less effective than they were prior to the CU. The purpose of the medic is to heal himself and others, so don't be suprised or angry that they do. All CM debuffs other than the fire and poison have to be applied at point blank range though, so if you can kite him, he can't Paralyze you, snare you, or stop your action regen.



--*Rivaan Serulius, exiled pilot for hire*--
..........Storm Squadron Ace...........
WATCH THIS. The first two lines couldn't be any more true.
MasterSheep
Tue Jun 07, 2005 3:03 am
#4

fabkins - it is definantly possible.. ive beaten many a master CM/(Put other prof here)


secret is this..


forget the action Pup - you need to hit them hard and fast.. to outdothier regen.stick one of your max dam pups on and KD/leg/crit them. they cant heal whilst kd'd- duterium pyro helps here too. +200 acc bonus really ups the damage


i know your carb isnt quite as good as mine... but even so you should do it..



A'ru





Force Sensitive Crafting Master
Master Freelance Pilot
-Jedi -

Guns n Roses Weaponry @ -2971 +0147 on Naboo
fabkins
Tue Jun 07, 2005 3:19 am
#5

Lol..... now that aint nice A'ru.


Ive hit very hard with an accuracy of 334 on top of the 200 pyro give me, and as you know my carbine isnt must less than your in damage but with a my speed of 146...... I CAN HIT HARD.


But, as I cant quite Incap them before they get up plus i give them first strike anyway, they just heal and heal and heal......


I dont normally fight medics level 30 so maybe its easier for you







Fabkins Museum Complex:
3505, 2838 near Mos Entha (Tatooine)

Trebonious
Tue Jun 07, 2005 2:02 pm
#6

There are two ways to beat a healer in a duel that I can think of off the top of my head:
1) Wait until they're out of mind (or force, if they are Jedi).
2) Land your KD at just the right time. This is probably your best option. Don't lead off with the KD. Get some damage on your target first. In fact, get in enough damage that you can imagine them thinking "after this next special I need to heal," and then land the KD before they heal, and take your shots while they are on their back. Timing the KD right can be everything.



St. David II

Master Carbineer

Shinku07
Tue Jun 07, 2005 3:11 pm
#7


that ruby stuff that lets you use 1200 healing stims every 30 seconds helps to even out the healing thing. Healers run out of mind fairly quickly, and once their mind is gone they are basicaly only a one master combat class.



If you use food/spice well to allow you to out last their mind pool they will fall fast.

Bennyboy4308
Tue Jun 07, 2005 4:24 pm
#8

Use exo protien and synthasteak to allow yourself to take more damage to make up for only healing every 30 seconds.



~Enaw~ [PV/XF Da 800g3ym@n] <RebelemO FactKr>
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