Carbineer Archive
Thread: These good stats?
http://img105.echo.cx/img105/5681/screenshot12818um.jpg
i also have a pair of pants with defense/defense 16 and carbine speed +4
Call me stupid, but the only "advantage" i see at the carbine is very good speed, which you actually can't use anyways, both because of the cooldown timers and because of the massive SAC costs. And even this advantage, you buy by the use of a PuP which drastically reduces your accuracy and thus also reduces your actual damage output.
I think you'd be better off in removing the PuP... and i think you could improve further buy getting a carbine with more speed and less SAC.
On the pants you mention, you'll have +32 in your skill-sheet, in actual game-mechanics it'll be +25. But i can assure you, a +25 on all defences reduce your damage. (I did some SL-testing, the +30 group defense bonuses can be noticed.) With the additional speed bonus on the pants, although "only" +4, i'd repeat my advise, get a gun which is made for max-damage and min-SAC, speed is secondary. (Which means, ignore DPS... the value is very misleading when you plan to use specials and have good modifiers in weapon speed.)
Message Edited by Sylow on 06-10-2005 01:09 PM