Carbineer Archive

Thread: Specials.. not so special

Sok-
Thu Sep 11, 2003 1:14 pm
#1

Ok here is a question for you. Why is it that each special gets successivly worse? why do we get penalized for leveling up? here is my example


Burst shot 1 does roughly 290-1822 damage for me. and has a moderate reload time


Cripple shot does 330-2430 for me and has about twice the reload time, and saps my ham by twice as much..


so if I were to say chain these (which you have to do because half the time, unless you are prone, you miss and 60% of the time you hit for like 360 instead of 2000) I could potentially do much more damage with burst shot 1 because of the delay timer. On top of this I wouldnt knock myself out. As it stands each shot while it may do more damage is not effectively any better because of increased ham cost, and increased pause after shot. There is absolutely no benefit to leveling up except for the increased mission difficulty.


and why is every shot we have a random ham hitter??? we would be so much better if at least one of our good shots tageted a specific ham pool... (legshot is worthless as it doesnt to nearly enough damage to be effective)


Is it just me or is Burstshot, BurstShot2, Fullautosingle,Fullautosingle2, and Crippleshotessentially the exact same shot (with the exception being that FA, and FA2 have a chance of specials) all big damage random pool.


Lastly why is it that every weapon we have is energy based (save the DXR6 which is a terrible gun) and dont get me started on how NOT elite the "Elite" carbine is...


/endrant


I still like the carbineer, but wish I didnt have to run around with a 6500 pt pet to play by myself

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