Carbineer Archive
Thread: skill mods uneven
I posted a similar post on the SWG message board and I want to post it on here. Carbine class is totally screwed over see for yourself:
Carbineer
4 aiming
35 speed
55 accuracy
20 counterattack
15 vs knockdown
15 vs intimidate
30 accuracy while moving
5 range defense
Pistoleer
13 melee defense
16 aiming
30 dodge
49 speed
45 accuracy
20 vs stun
20 vs blind
20 vs dizzy
20 vs posture change
20 vs knockdown
30 accuracy while moving
15 accuracy while standing 5 range defense
Rifelman
52 accuracy
65 speed
30 aiming
80 cover
13 ranged defense
20 crawl speed
20 block
10 vs blind
10 vs dizzy
30 vs posture change
10 vs stun
20 melee defense
counter attack does activate, but it does not work to "counter" any attack, it simply avoids the attack.
My understanding is that it is meant to return an unblockable attack when it is triggered, so unlike dodge, it dodges AND does damage.
However, it just avoids damage currently.