Carbineer Archive
Thread: What role should Carbineer's play in SWG?
According to the dev's vision we should play any one, or multiple instances of the following rolls:
1. Target practice for BH eyeshot since we can get off about 1 shot for every 6 times they use eyeshot.
2. Test subjects for flamablity since we can do just about nothing while a commando pelts us for 6-700 dmg, with no ranged mod, from 64m out due to the 2x melee modifier. All the while burnig to death and recieving 500 wounds.
3. To amuse and humor group members who watch us use all of our action in about 6 seconds, only to have a mob teleport on top of us and incap in one hit.
4. To be an example class for eveyone else to look at and say "this is what happens when you hold your weapon backwards" since we do about 90 times more damage to ourselfs than mobs do.
5. To show all the other classes how pointless it is to learn about carbines since you seem to be more profecent with them if you know how to set up camps, trap animals, skin dead beasts, and walk up hills fast.
6. To show evey other class how useless you are without any speed mods.
7. To show kids what happens when you drink and use guns, you miss pretty much evey time.
8. To show up and comers how the SWG economy works, if you have the worst upper tier weapon, than it will require incrediably hard to find resources,is going to cost abut 3 the amount of a scout blaster, and will do about 1/5th the damage while costing you nine times the ham.
9. To teach the theroy behind the DEV teams naming of specials: Cripling shot (it really criples you), fullautoarea (it will fully shoot an area and automaticly miss eveything), legshot (use this more than 2 or 3 times and your legs will fall off), scattershot (you will wonder if your brain is scattered or if this shot realy didn't do anyting), wildshot (will drive home the lack of wildness contained within the carbiner class)...
10. To give other classes something to compare themselfs to since they are not allowed to compare their class to BH, pistoleer, or commando. "Hey I don't have much to complain about, things seem pretty balanced, I am a master artisen and I just killed that carbiner in one hit with a toothpick I crafted"
Thats an easy one. The reason carbineers suck is infact linked to this very issue. To follow the logic, just read the points as i state them in an easy to read format.
1. Storm troopers sucked in the movies, they were morons and died in 1 hit.
2. If Storm troopers sucked in the movies, AND they used carbines, THAT MUST MEAN THEY SUCKED DUE TO BAD WEAPONS!
3. As a concerned dev team member dedicated to making a (snicker) fun, balanced (laugh) and accurate to the movie mechanics we feel obiligated to gimp the sh!t out of carbine weapons and the carbineer class.
We should like in RL be the front line soliers as in are weapons should be the fastest and we should have the lowest HAM(this HAM costs kill me:mad
like the carbs be as follows:laser:speed 1.8 avrage:elite 1.0 avrage with med armor peircing.pistols should be in the 2ishs on avarage.rifles the same.
We should like in RL be the front line soliers as in are weapons should be the fastest and we should have the lowest HAM(this HAM costs kill me
)like the carbs be as follows:laser:speed 1.8 avrage:elite 1.0 avrage with med armor peircing.pistols should be in the 2ishs on avarage.rifles the same.
Crowd control.
AOE stuns, Roots, snares, suppresion.
In beta 2/3this WAS our role. Now we are nothing.
Oh and for any dev who happens past. Thankyou for the immunity timer on knockdown for PvP. However did action shot really need a 30 sec nerf as well? 10 secs would've been plenty onh the only form of CC besides 18K ham pets.
/sigh If you ain't got CH'er you ain't got nuttin.