Carbineer Archive
Thread: Dizzy?
Ok I've been working on TK for a little while, almost half done it, but i'm starting to think here. I fought with a Master TK and I tried using knockdown, it hit but he was still standing. Now I was just thinking, with the knockdown skill we obviously aren't going to be effected by it if we get to master but what about dizzy?
Does Dizzy still make you fall over? "You become so Dizzy that you fall over!" Even at master TK? This is a big concern of mine, because what use is that defense if someone is able to get by it by using a dizzy move on us?
Tsk tsk tsk, old friend kama, how stupid can you get...
Are you so blind that you havent seen this posted before? do some more reading, fool... Dumbass kama
I don't know why you called me old friend, but it's great it's been posted again, you could have used the same energy to tell me the answer you know.
But maybe because you've seen it so many times you can direct me?
you will prone to knockdown and dizzy. upon reaching Teras Kasi Master you will not be immune to them.
UlaireEnquea wrote:
Also, does anyone have good pvp tips? I just try to bleed (posture down once so I can run), run around, cripple shot, and... well, that's pretty much it until they dizzy me, posture change, and then it's all over.
Until we're fixed, just sick pets, get an actionshot off, and run away.One of our biggest advantages is that our weapon sucks. So you should be able to hit them a few times with actionshot, and run awaybefore they know what's going on.. Again, since our weapons suck, they'll probably take maybe 20 dmg on any of their pools. but to them, that'll just feel like some kind of HAM bug or something.. but meanwhile, your HAM will be gone, so you gotta flee after taking a cheap shot to heal up again..
I've used our area attack to (successfully) dizzy opponents. Funny thing is, when knocking them down afterwards, they don't stay knocked down like creatures dizzied by a TKM. I don't get it. I just don't get it.
I'm going to go cry now.