Carbineer Archive

Thread: Dizzy?

KamaKatagari
Mon Aug 04, 2003 8:57 pm
#1

Ok I've been working on TK for a little while, almost half done it, but i'm starting to think here. I fought with a Master TK and I tried using knockdown, it hit but he was still standing. Now I was just thinking, with the knockdown skill we obviously aren't going to be effected by it if we get to master but what about dizzy?


Does Dizzy still make you fall over? "You become so Dizzy that you fall over!" Even at master TK? This is a big concern of mine, because what use is that defense if someone is able to get by it by using a dizzy move on us?

KeihaMav
Mon Aug 04, 2003 9:27 pm
#2

Tsk tsk tsk, old friend kama, how stupid can you get...


Are you so blind that you havent seen this posted before? do some more reading, fool... Dumbass kama

KamaKatagari
Mon Aug 04, 2003 11:27 pm
#3

I don't know why you called me old friend, but it's great it's been posted again, you could have used the same energy to tell me the answer you know.


But maybe because you've seen it so many times you can direct me?

Opiium
Tue Aug 05, 2003 3:14 am
#4

you will prone to knockdown and dizzy. upon reaching Teras Kasi Master you will not be immune to them.




¤º°`°º¤ø,¸¸,ø¤º°`°º¤ ø ¤¤º°`°ºø,¸¸,ø¤º°`°º¤º°`°º¤ø,¸¸
soul in the music, soul in the mix

Teras Kasi Master | Blademaster | Rebel Colonel

UlaireEnquea
Thu Sep 18, 2003 3:51 am
#5

I have noticed that having a dizzy skill is often the difference between pvp life and death. Do we have a reliable dizzy? I have heard people say Fullauto2 can dizzy, but I cannot get it to work, no matter how many shots I fire. Also, does anyone have good pvp tips? I just try to bleed (posture down once so I can run), run around, cripple shot, and... well, that's pretty much it until they dizzy me, posture change, and then it's all over.



_____________________________________

Nitch Jeefri/Scylla
Nitch Ostea/Tempest
Matatodos
Thu Sep 18, 2003 6:21 am
#6

FullAutoAnything is supposed to dizzy but it lasts for 0 seconds. It's just broken right now along with everything else.



Matatodos Casador
Guan
Thu Sep 18, 2003 6:43 am
#7








UlaireEnquea wrote:


Also, does anyone have good pvp tips? I just try to bleed (posture down once so I can run), run around, cripple shot, and... well, that's pretty much it until they dizzy me, posture change, and then it's all over.






Until we're fixed, just sick pets, get an actionshot off, and run away.One of our biggest advantages is that our weapon sucks. So you should be able to hit them a few times with actionshot, and run awaybefore they know what's going on.. Again, since our weapons suck, they'll probably take maybe 20 dmg on any of their pools. but to them, that'll just feel like some kind of HAM bug or something.. but meanwhile, your HAM will be gone, so you gotta flee after taking a cheap shot to heal up again..





-G
soije
Mon Dec 01, 2003 12:08 pm
#8

Ok I'm currently a 4/1/3/3 Pikeman. Over the weekend I got Spin Attack 2, which in the description box says that it Dizzies. Well I have used and abused SA2 and have yet to make a creature dizzy. Is there another move that does this? Really looking forward to area sweeping and dizzying so those little huurtons can't get back up. Anyone help me out here?



Busala Enforcer Of BBQ

Soloing Vettes


CANCELED NOV 27 2005
Gunman21
Mon Dec 01, 2003 2:28 pm
#9

AOE 2 is the only other move we have that dizzies.




Aidelon Kejaci
Legends Among Warriors

Former pikeman correspondent December 2003 - August 2005.

R.I.P. Pikeman!

SoulShepherd
Mon Dec 01, 2003 2:32 pm
#10

What are you going up against? Some MOBs have really high ratings against dizzy. For example, it isn't even worth trying on a nightsister or any other holo dropping NPC.



Daelmar - Lowca Galaxy : Master Pikeman / Master CH / Medic 4-3-4-0

Pikeman : The only class that couldn't hit the ground if they droped their weapon.
Pikeman : Doing massive damage; to the air surrounding our target.
Pikeman : You're dead meat, unless you happen to be standing in front of us.
Pikeman : Because the devs were one profession short.
DEVs : Pikeman? Thats a class?
Psykeman420-HS
Mon Dec 01, 2003 2:55 pm
#11

heh i can get it to stick against Tuskens, thats about it as far as npcs go



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izzysplace
Tue Dec 02, 2003 1:32 pm
#12

Just a quick note Dizzy will stick against non humanoid mobs but they will not stay down if you want the dizzy to stick and keep them on the ground then only use it against Humaniod type mobs
Knaeve123
Wed Dec 03, 2003 6:55 am
#13

I've used our area attack to (successfully) dizzy opponents. Funny thing is, when knocking them down afterwards, they don't stay knocked down like creatures dizzied by a TKM. I don't get it. I just don't get it.



I'm going to go cry now.




Knaeve Bakayaro IV -- Pikeman

Master Pikeman & Master Creature Handler -- Kauri Server
Dark Legions Imperial PA
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