Carbineer Archive
Thread: Questions I really want answers to.
Tarak-Cala wrote:
Well, the fact you mix templates justifies my response. Kiting is a skill that one must learn as well. Thank you for pointing that out. Also, I've found with my BH character my ligtning cannon is especially fun, and in some cases can terrorize a Jedi if used properly. As you can see with my template I am a ranged only. TKM was fun, but what Levoyan said " feet and fists" does get old. Ah when I was a master carbineer, I used in conjunction with master artisan and master armorsmith so my opinion of it was based on a 1 combat profession Carbineer. The point to the whole thing is this.
MASTER TKM without master brawler vs. Master Carbineer w/ marksman of equal swg playing knowledge. buffed w/ armor= slow singing and flower bringing for mister Carbineer.....
Tarak-Cala
Well any halfway serious PvP'er has more than 92 Skill Points (Master of any Elite Prof)in combat.....that is just a given.....and I NEVER use Fencer or even Pistoleer in PvP, only Carbines for me baby!!!!
Tarak-Cala wrote:
MASTER TKM without master brawler vs. Master Carbineer w/ marksman of equal swg playing knowledge. buffed w/ armor= slow singing and flower bringing for mister Carbineer.....
Actually it all depends on who sticks the dizzy/KD first. I've seen either case win.. sometimes it was the simple Master Carbineer who kited the TKM long enough to stick a fish flop and at other times, the TK's UnarmedDizzyHit followed by successful HeadHits would take the victory.
In either case, though, proper armor, food and buffs pretty much cancels out any damage done, even if neither player has the respective mitigation. As a BH/Carbineer, I remember being dizzy/KDd by two TKs.. one was spamming dizzy while the other was spamming Nexu grin. My HAM bars didn't move.. and I litterally mean that. Nothing. Nada. Zilch.
After a few minutes of armor-wrecking, a CM finally came to my rescue and poisoned them.. and naturally it was over after that. But this is approximately true for any profession.Put a Master Dancer in the same equipment and give him/her the right foods and they'll be fidgeting on the floor, though quite alive and well. The biggest disadvantage would of course be being speedcapped as a simple Master Carbineer, but it's not too hard with the right weapons and slices.
Still, as Firehawk suggested, taking the best of both worlds is the clear-cut choice to surviving any stacked melee'r. In the latter case (Carbineer/Fencer/Pistoleer with optional TK or medic), anyone who attempts to win by the use of his/her defenses is clearly signifing their deathcertificate,as a simple Intimidate on our part instantly kills their CoB and a successive stun cuts their other defenses significantly.
I like your analogy of a pea-shooter against an F-18 Hornet.. but substitue that pea-shooter for a paint-ball gun and you'll realize that a few well placed shots against the canopy prevents the pilot from seeing anything, and thus doing anything. That's what Carbineer is about, really. Crippling and inhibiting.. or 'softening' the opposition by taking out the flak/AAs, if you will, in order to make way for the heavy bombers. I like to think that we're the ones who use smart bombs and take out strategic targets (or atleast weaken them) so that the cavarly can move in for the kill.
Message Edited by AdmiralSpy on 02-19-2005 02:30 PM
Tarak-Cala wrote:
Well put, Chefs and CM's are the new make or break GODS of war these days.Your experiences are well recieved, but it wasn't so long ago when a DEF-stacker temp would annihalate just about anyone. My personal experience came from the first time I was introduced to a master TKM+FENCER+BRAWLER. "HELP HELP" about the only thing I could come up with.
DOAH to have been the only ranged in a MELEE infested world....
That's very true. Back then the pure melee build's only weakness were Riflemen/CMs, who could target their mind pool like none other. Luckily, that was nerfed significantly with the advent of several mind foods and PSGs.
I do remember when just about everyone was a TK/Fencer stacker.. it was just too good to pass out. These days it's still rather effective against Jedi, but a TKM's or Fencer's damage output towards a Composite clone unfortunately just doesn't cut it. Even the new ADKs adding anundestructible stun layer through a non-decaying PSG renders the once-then gods of melee stun damage to nothing more but a few kids playing with wooden sticks, heh.
It is my hope that the ebb and flow of balances and disbalances is addressed come the CU, but personally, even as a designated tester, I'm not keeping my hopes up too high. It is my belief that even with extensive testing and revamping, you'll still have builds coming out on top and dominating the PvP scene until proper action or balancing occurs. I hate to be pessimistic, Firehawk, but it's gotta happen, hehe.
Let's just hope that it is not game-breaking, as CMs were (and still are, mind you!)
Message Edited by AdmiralSpy on 02-19-2005 02:53 PM
AdmiralSpy wrote:
*SNIP*
It is my hope that the ebb and flow of balances and disbalances is addressed come the CU, but personally, even as a designated tester, I'm not keeping my hopes up too high. It is my belief that even with extensive testing and revamping, you'll still have builds coming out on top and dominating the PvP scene until proper action or balancing occurs. I hate to be pessimistic, Firehawk, but it's gotta happen, hehe.
Let's just hope that it is not game-breaking, as CMs were (and still are, mind you!)
Message Edited by AdmiralSpy on 02-19-2005 02:53 PM
Well Addy thinking there will ALWAYS be FotM's out there is not pessimistic at all, but the cold hard truth of any MMORPG. But let us hope our testing provides the means for SOE to keep the distance from top to bottom very small instead of the Grand Canyon that it is now ![]()
TAfirehawk wrote:
Well PvP with a Carbineer isn't that bad, it is just how well prepared you and your opponent are in relation to each other. Fighting any Melee Prof is just about kiting and a Ranged Prof is about applying our many States.
Of course a mixed template like mine, Carbineer/Fencer/Pistoleer, is IMHO the best of both worlds and one of the stronger solo and group PvP templates out there.....not counting CM's and Jedi
So TA...will you be keeping this template AFTER the CU?
orange5 wrote:
TAfirehawk wrote:
Well PvP with a Carbineer isn't that bad, it is just how well prepared you and your opponent are in relation to each other. Fighting any Melee Prof is just about kiting and a Ranged Prof is about applying our many States.
Of course a mixed template like mine, Carbineer/Fencer/Pistoleer, is IMHO the best of both worlds and one of the stronger solo and group PvP templates out there.....not counting CM's and Jedi
So TA...will you be keeping this template AFTER the CU?
I doubt it, but not sure yet.....
I plan on keeping my Carbineer/CH toon but the Carbineer/Fencer/Pistoleer is going to be a Jedi eventually....so the change may have nothing to do with the CU ![]()