Carbineer Archive

Thread: Questions I really want answers to.

Levoyan
Sat Feb 19, 2005 9:28 am
#1

Ive been playing since the first of the year. I have been only TKM and Master Doc, so I have plenty of money, and I am tired of "Feet and Fists" I decided to play Carbines mainly because they look so cool! Now I am starting to learn about the role of the Carbineer I am intrigued by the possibilities.


While risking the wrath of the correspondent, I have to ask a CU question, all I have heard and read has said, "Just wait for the CU, all will be made right" My question is, and I apologize in advance if the answer is somewhere in the forums, but I cant read all 800K of them, is there a targeted or even predicted date for the CU to take place. Or, is this some fictitious thing that is meant to string people along? When I ask people in my guild the answer is "Who knows we've been hearing about this for so long, with no known date of implementation we quit thinking about it." I am not asking for specifics or details, believe me I wouldn't dare, but, a ballpark timeframe would be nice. Spring 05, Summer 05, Christmas 09, just a little idea for character template sake.


My second question on a less serious note, where do you guys get all these awesome carbines?!? !Ive never looted anything more than a CDEF with a junky poison dot on it. Ive done a lot o'killin' but never see anything the likes of which are described here in this forum.


Lastly, at approximately what level will I be able to strut around Dantooine without having to drop my Carbine and pick my VK back up, I really want to use my gun full time, but right now it is so costly in HAM to run missions I have to revert to TK for the beasties and load my gun for the lairs.


Please go easy on me, like I said I am new to guns, and this is my first post on these forums, I would like to take a more active part in the future but it seems like a lot of the questions that pop into my pea sized brain arent in the FAQs orI am just missing them.


Anyone in the Ahazi server please send me (IGN Levoyan) a tell or an E-mail it would be great to know of someone else around to look to, as I am the only guy with carbines in my guild.



No need for a fancy sig anymore,
Levoyan RIP 12-01-05
Gazzy Babe/Gaz-Uk RIP 12-08-05
TAfirehawk
Sat Feb 19, 2005 10:57 am
#2

Well I just try to spare all you folks the wrath of the Mods for discussing NDA items of the CU.....so no, we won't answer any, sorry.


HAM shouldn't be an issue, get buffed as every other prof does


The Sith Thugs, Vette, NS (in 3 varieties), and Tuskens usually give the best loot, but I find the best Carbines on the Trade Forum


Most of the info in the FAQ is from links, not text in that post, so be sure to check out the links for more answers.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Tarak-Cala
Sat Feb 19, 2005 11:23 am
#3

Levoyan, I have some good news and bad news. The bad news is that I am a programmer in the US NAVY , and the problem is this. When you create a program, especially the size of a game, and you want to change something it isn't a black and white thing. This is for your comment about the CU. It could take1 person aday andchange to adjust 3 simple codes from the interior of the game. However, it could take 100+ ppl working 18 hours a day for a year and a half to fix every bug that would be created from changing that simple code. For every action there is an opposite and equal reaction, and this applies especially to a game that took a few years to create. In todays excessivly critical gaming society a simple bug could result in any number of new problems. So just remember in programming and script writing there is no "ball park". It is a patients that any programmer has to learn over and over again.


The good news, find a weaponsmith and ask questions. Kryat made carbines are about to become much less expensive, and after the CU more effective. If I were in your shoes I would ask around your server and see who the best weaponsmith is. When I first started with carbines last year, I paid about 1.5 million for a top notch elite DX-6 package made of some high end kryat tissue.Now that the spawn rates of kryats has increasaed I can guarentee there will be tissue aplenty floating around the servers. Those "beautiful pink tissues" can make the difference in some tight jams.


The ugly news, Carbines at this point in time are completly useless in PvP brawls against melee stackers, and those professions with high defenses. Not to mention the buffs and armor that ppl run around with. Imagine shooting a bb gun at a US NAVY F-18 HORNET, and you can envision a carbineer shooting an elite carbine at a person with TKM+Fencer+pikeman+master brawler.However, fear not, because help is on the way. I HOPE!!!!!!!!!!!!!!!!!


Good Luck.......



MASTER Bounty Hunter/Pistoleer/ Novice Carbineer



Colonel Tarak Zola
Master Doctor
Storm Squadron Pilot
TAfirehawk
Sat Feb 19, 2005 11:34 am
#4

Well PvP with a Carbineer isn't that bad, it is just how well prepared you and your opponent are in relation to each other. Fighting any Melee Prof is just about kiting and a Ranged Prof is about applying our many States.


Of course a mixed template like mine, Carbineer/Fencer/Pistoleer, is IMHO the best of both worlds and one of the stronger solo and group PvP templates out there.....not counting CM's and Jedi



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Tarak-Cala
Sat Feb 19, 2005 11:42 am
#5

Well, the fact you mix templates justifies my response. Kiting is a skill that one must learn as well. Thank you for pointing that out. Also, I've found with my BH character my ligtning cannon is especially fun, and in some cases can terrorize a Jedi if used properly. As you can see with my template I am a ranged only. TKM was fun, but what Levoyan said " feet and fists" does get old. Ah when I was a master carbineer, I used in conjunction with master artisan and master armorsmith so my opinion of it was based on a 1 combat profession Carbineer. The point to the whole thing is this.


MASTER TKM without master brawler vs. Master Carbineer w/ marksman of equal swg playing knowledge. buffed w/ armor= slow singing and flower bringing for mister Carbineer.....


Tarak-Cala




Colonel Tarak Zola
Master Doctor
Storm Squadron Pilot
TAfirehawk
Sat Feb 19, 2005 11:53 am
#6






Tarak-Cala wrote:

Well, the fact you mix templates justifies my response. Kiting is a skill that one must learn as well. Thank you for pointing that out. Also, I've found with my BH character my ligtning cannon is especially fun, and in some cases can terrorize a Jedi if used properly. As you can see with my template I am a ranged only. TKM was fun, but what Levoyan said " feet and fists" does get old. Ah when I was a master carbineer, I used in conjunction with master artisan and master armorsmith so my opinion of it was based on a 1 combat profession Carbineer. The point to the whole thing is this.


MASTER TKM without master brawler vs. Master Carbineer w/ marksman of equal swg playing knowledge. buffed w/ armor= slow singing and flower bringing for mister Carbineer.....


Tarak-Cala







Well any halfway serious PvP'er has more than 92 Skill Points (Master of any Elite Prof)in combat.....that is just a given.....and I NEVER use Fencer or even Pistoleer in PvP, only Carbines for me baby!!!!



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Tarak-Cala
Sat Feb 19, 2005 12:03 pm
#7

I was a crafter when i first started, and picked up Carbineer because I was getting tired of Huurtons killing me while getting resources. After playing for a year and a half I am a lil' wiser, and more of a smarta$$. I guess the many nights of getting sent to the cloner by a person who had been playing for a month with master TKM made me a lil mad, and somewhat disgrunttled. My main points are the CU patients , and getting more balance between Melee and ranged. I do love the game, and wish I had more time to play.


Tarak-Cala



Colonel Tarak Zola
Master Doctor
Storm Squadron Pilot
AdmiralSpy
Sat Feb 19, 2005 12:27 pm
#8







Tarak-Cala wrote:


MASTER TKM without master brawler vs. Master Carbineer w/ marksman of equal swg playing knowledge. buffed w/ armor= slow singing and flower bringing for mister Carbineer.....




Actually it all depends on who sticks the dizzy/KD first. I've seen either case win.. sometimes it was the simple Master Carbineer who kited the TKM long enough to stick a fish flop and at other times, the TK's UnarmedDizzyHit followed by successful HeadHits would take the victory.


In either case, though, proper armor, food and buffs pretty much cancels out any damage done, even if neither player has the respective mitigation. As a BH/Carbineer, I remember being dizzy/KDd by two TKs.. one was spamming dizzy while the other was spamming Nexu grin. My HAM bars didn't move.. and I litterally mean that. Nothing. Nada. Zilch.


After a few minutes of armor-wrecking, a CM finally came to my rescue and poisoned them.. and naturally it was over after that. But this is approximately true for any profession.Put a Master Dancer in the same equipment and give him/her the right foods and they'll be fidgeting on the floor, though quite alive and well. The biggest disadvantage would of course be being speedcapped as a simple Master Carbineer, but it's not too hard with the right weapons and slices.


Still, as Firehawk suggested, taking the best of both worlds is the clear-cut choice to surviving any stacked melee'r. In the latter case (Carbineer/Fencer/Pistoleer with optional TK or medic), anyone who attempts to win by the use of his/her defenses is clearly signifing their deathcertificate,as a simple Intimidate on our part instantly kills their CoB and a successive stun cuts their other defenses significantly.


I like your analogy of a pea-shooter against an F-18 Hornet.. but substitue that pea-shooter for a paint-ball gun and you'll realize that a few well placed shots against the canopy prevents the pilot from seeing anything, and thus doing anything. That's what Carbineer is about, really. Crippling and inhibiting.. or 'softening' the opposition by taking out the flak/AAs, if you will, in order to make way for the heavy bombers. I like to think that we're the ones who use smart bombs and take out strategic targets (or atleast weaken them) so that the cavarly can move in for the kill.

Message Edited by AdmiralSpy on 02-19-2005 02:30 PM



Addy | 'Addy
ex-Photographer
Forever Carbineer
Tarak-Cala
Sat Feb 19, 2005 12:33 pm
#9

Well put, Chefs and CM's are the new make or break GODS of war these days.Your experiences are well recieved, but it wasn't so long ago when a DEF-stacker temp would annihalate just about anyone. My personal experience came from the first time I was introduced to a master TKM+FENCER+BRAWLER. "HELP HELP" about the only thing I could come up with.


DOAH to have been the only ranged in a MELEE infested world....



Colonel Tarak Zola
Master Doctor
Storm Squadron Pilot
AdmiralSpy
Sat Feb 19, 2005 12:51 pm
#10






Tarak-Cala wrote:

Well put, Chefs and CM's are the new make or break GODS of war these days.Your experiences are well recieved, but it wasn't so long ago when a DEF-stacker temp would annihalate just about anyone. My personal experience came from the first time I was introduced to a master TKM+FENCER+BRAWLER. "HELP HELP" about the only thing I could come up with.


DOAH to have been the only ranged in a MELEE infested world....




That's very true. Back then the pure melee build's only weakness were Riflemen/CMs, who could target their mind pool like none other. Luckily, that was nerfed significantly with the advent of several mind foods and PSGs.


I do remember when just about everyone was a TK/Fencer stacker.. it was just too good to pass out. These days it's still rather effective against Jedi, but a TKM's or Fencer's damage output towards a Composite clone unfortunately just doesn't cut it. Even the new ADKs adding anundestructible stun layer through a non-decaying PSG renders the once-then gods of melee stun damage to nothing more but a few kids playing with wooden sticks, heh.


It is my hope that the ebb and flow of balances and disbalances is addressed come the CU, but personally, even as a designated tester, I'm not keeping my hopes up too high. It is my belief that even with extensive testing and revamping, you'll still have builds coming out on top and dominating the PvP scene until proper action or balancing occurs. I hate to be pessimistic, Firehawk, but it's gotta happen, hehe. Let's just hope that it is not game-breaking, as CMs were (and still are, mind you!)


Message Edited by AdmiralSpy on 02-19-2005 02:53 PM



Addy | 'Addy
ex-Photographer
Forever Carbineer
TAfirehawk
Sat Feb 19, 2005 4:37 pm
#11






AdmiralSpy wrote:




*SNIP*


It is my hope that the ebb and flow of balances and disbalances is addressed come the CU, but personally, even as a designated tester, I'm not keeping my hopes up too high. It is my belief that even with extensive testing and revamping, you'll still have builds coming out on top and dominating the PvP scene until proper action or balancing occurs. I hate to be pessimistic, Firehawk, but it's gotta happen, hehe. Let's just hope that it is not game-breaking, as CMs were (and still are, mind you!)



Message Edited by AdmiralSpy on 02-19-2005 02:53 PM






Well Addy thinking there will ALWAYS be FotM's out there is not pessimistic at all, but the cold hard truth of any MMORPG. But let us hope our testing provides the means for SOE to keep the distance from top to bottom very small instead of the Grand Canyon that it is now





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

orange5
Sat Feb 19, 2005 6:51 pm
#12






TAfirehawk wrote:

Well PvP with a Carbineer isn't that bad, it is just how well prepared you and your opponent are in relation to each other. Fighting any Melee Prof is just about kiting and a Ranged Prof is about applying our many States.


Of course a mixed template like mine, Carbineer/Fencer/Pistoleer, is IMHO the best of both worlds and one of the stronger solo and group PvP templates out there.....not counting CM's and Jedi






So TA...will you be keeping this template AFTER the CU?



Zona Etha
F R O N T I E R-M I N I N G
1S Main Brenn
Xona' Etha
MARAUDER
TAfirehawk
Sat Feb 19, 2005 7:54 pm
#13






orange5 wrote:





TAfirehawk wrote:

Well PvP with a Carbineer isn't that bad, it is just how well prepared you and your opponent are in relation to each other. Fighting any Melee Prof is just about kiting and a Ranged Prof is about applying our many States.


Of course a mixed template like mine, Carbineer/Fencer/Pistoleer, is IMHO the best of both worlds and one of the stronger solo and group PvP templates out there.....not counting CM's and Jedi






So TA...will you be keeping this template AFTER the CU?






I doubt it, but not sure yet.....


I plan on keeping my Carbineer/CH toon but the Carbineer/Fencer/Pistoleer is going to be a Jedi eventually....so the change may have nothing to do with the CU




Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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