Carbineer Archive
Thread: FS and Carbineers
AdmiralSpy wrote:
Healing is also great. Saves one second on stim time if you've got Novice Medic and gives slightly better Injury Treatment.
Really, 95% of templates out there can be boosted with good FS skills, and there's no reason to leave those SP go to waste.
Feomatar wrote:
Well, healing 4 gives you +10 injury treatement and +10 injury treatement speed... when you take 11xx medic you get +15 injury treatement and +15 injury treatement speed for the same amount of skillpoints.
For me the only reason to take the healing tree would be because it can be grinded fast...
Very true. Injury treatment speed only counts in intervals of 10, ie, 10 = 1 second saved, 15 = 1, 20 = 2, but an additional +5 to Injury treatment may help, though perhaps not that much. FirstAid is good though.
Really the reason why I was suggesting Healing is for those who have a lot of SP left or who are looking to unlock. In my case, the Healing branch was indeed easily grinded with rez/DB macros and contributed to 1 of the 6 required branches.
AdmiralSpy wrote:Healing is also great. Saves one second on stim time if you've got Novice Medic and gives slightly better Injury Treatment.Really, 95% of templates out there can be boosted with good FS skills, and there's no reason to leave those SP go to waste.
Well, healing 4 gives you +10 injury treatement and +10 injury treatement speed... when you take 11xx medic you get +15 injury treatement and +15 injury treatement speed for the same amount of skillpoints.
For me the only reason to take the healing tree would be because it can be grinded fast...
DrowLord wrote:
The only problem I can see with this is that if this is ever fixed, you must be prepared to grind out another 2 trees...not fun. I have faith that it will be fixed eventually so I keep grinding Speed and Accuracy whilst waiting for it to be corrected.
Yeah ![]()
We haven't had it easy, heh. With a mostly-broken profession that was finally fixed months later though still suffering from damage problems, being unable to speedcap easily, even with +25 in speed SEAs, having to rely on templates to compete in PvP, and now having to rely on potentially wasting grinding time should the Ranged FS lines ever get fixed..
.. well, it's kinda crazy when you think about it. Devs need to cut us some slack! ![]()