Carbineer Archive

Thread: Specials Cost

SeanBlader
Sat Apr 23, 2005 11:26 am
#1

In the old system, carbineers had HAM costs that were so high it was near impossible to play the game without some sort of buff. Try wearing armor and forget about it, you were limited to the default attack.


In the new system on TC, your special attack cost play a role, but now it's just a matter of watching what specials you do so you don't over spend what you have. It seems like the weapon variability equation has been completely left out. I'm one of those players that would try hunting unbuffed. The trick was to see if you could keep thecreature out of melee range, and kill it before you ran out of action or before you committed carbicide. In the new system it's good that carbicide will be gone, but I'm dissapointed in the fact that EVERY weapon now has the exact same specials cost.


Is this just because they're all frog weapons, or by design?




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