Carbineer Archive
Thread: Carbine Specials will they work with pistols?
MafetKhan wrote:
Actually its pretty easy for me to know what I want to do. I have been a Smuggler/Pistoleer since day one. I am just trying to figure out what to do with my remaining points. I believe adding Rifleman or Carbineer is the way to go for me. But not sure which one. I have also thought of Commando (but not my playing style) or keeping my TKA (but doubt I would use that much).
On TC all ranged specials worked on ranged weapons. I tried mix and match with carbines, rifles and pistols. You haven't lived to you have done Last Ditch with an LD-1 at very low life![]()
Judging by what they have said I would expect this to be the case Live. Of course I am not 100% sure, who is?
MafetKhan wrote:
I guess that is my question. Is will they. I am trying to decide between two trees in rifle or two in carbineer...and having a tough desicion.
I honestly can say nobody (including SOE) right now knows which (if any) Specials will be restricted. But I do know the Devs want to have as few as possible restricted Specials and restricted Weapons....they want everybody to use everything, I guess they think that is BALANCE....ugh
And I have no idea how you can be planning a template post-CU with what we have to work with on TC-EP3......most profs are horribly broken or just play like total crap....thankfully I have censored myself so no bannage for me ![]()