Carbineer Archive

Thread: Combat Upgrade: Consolidated List of Issues for Carbineers

Xoreshear
Mon Apr 25, 2005 10:42 am
#1







TAfirehawk wrote:





Xoreshear wrote:


Tried a MBH and a Master Squad Leader on TC,both have better carbs than M Carbineer. I am not impressed with the E-11 at all.

Message Edited by Xoreshear on 04-24-2005 12:22 PM






Just ran the numbers, the Proton is Cold Elemental and 2.05% DPS better.....the E5 is identical in stats to the E11 Mk.2 and Elite.


So if 2.05% and 0% are better Carbines, then I will push this to the Devs, but honestly complaining about an identical stat Carbine being better or even a 2.05% difference is NOT going to get very far with the Devs....








Its more of a morale victory I have in mind, yes. In my testing it was only 100pnts damage more on average. My point is the top damaging carbine should be in the hands of a Carbineer, period. Especially when you are talking about a class with access to bombs, and two other weapons other than carbs in their prof tree.


The E-5 did more damage than the E11 Mk 2 a few days ago when I tested it. Yesterday when I logged in all my weapons were gone. When I got exact replacements at the frog the LD-1 rifle I could do 2.6k sniper shots with now would do no more the 1.9. It is highly likely the damage on the carbines was adjusted as well. Even so when the E-5 was doing more it was only on the order or 100pnts. I'll say refer back to my earlier statement here.


I don't expect you to waste time on it. I was simply voicing my opinion.


EDIT: Thought I'd add this. I haven't been able to test today, and last I did test the movement debuff portion of suppression fire was not working. I'd rather they look into that, or be reminded of that than this issue.

Message Edited by Xoreshear on 04-25-2005 02:28 PM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
Envoy3113
Mon Apr 25, 2005 1:03 pm
#2

How is that list looking?


http://forums.station.sony.com/swg/board/message?board.id=Techsupport&message.id=225074




There comes a time in every mans life when 86 years is just too damn long...
nimmaster
Mon Apr 25, 2005 1:20 pm
#3

yeah there have been a lot of posts about the CU going live tomorrow. all the people saying that have been CSRs and Mod. most people are not believing what they are saying because they dont have the other info that people are asking for(i am not just basing this on that post). but either way im not going to have time to long on tomorrow. if it does go live tomorrow i know a lot of people will be really really mad. so its a bad idea for SOE to do that.



Thank you and goodnight








Carbineer rules
TAfirehawk
Mon Apr 25, 2005 2:44 pm
#4

Really really mad doesn't even touch it with a 10' pole.....you gotta hyperspace a loooooong time to go from really really mad to where I am.....


But in the end I am sticking around to affect change by working within the system, so I will be transitioning this forum over to dealing with a LIVE CU later this week......and we can deal with the problems as we go in hopes SOE will listen.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

memnoch37
Mon Apr 25, 2005 5:18 pm
#5

I'm not quiting, I'm not signing some stupid petition, or protesting in Theed (Bria has had at least two so far ), but I am all kinds of pissed off at how badly they've handled this. This is not ready for live. This is the same crap that caused this game to need a revamp in the first place. It's a shame the executives/marketing/etc whoever it is that makes these decisions won't be held as accountable as they should be for doing this.






Memnoch

Envoy3113
Mon Apr 25, 2005 5:20 pm
#6






TAfirehawk wrote:

Really really mad doesn't even touch it with a 10' pole.....you gotta hyperspace a loooooong time to go from really really mad to where I am.....


But in the end I am sticking around to affect change by working within the system, so I will be transitioning this forum over to dealing with a LIVE CU later this week......and we can deal with the problems as we go in hopes SOE will listen.







/nod


Not much else to do at this point. Good luck everyone.




We the players make or break the game, make it happen.




There comes a time in every mans life when 86 years is just too damn long...
nimmaster
Mon Apr 25, 2005 6:51 pm
#7

yeah like TA said we have have to stay with it for the long hall. if we dont we lose th game we love forever.



Thank you and goodnight








Carbineer rules
TAfirehawk
Mon Apr 25, 2005 7:24 pm
#8

I am not quitting or giving up hope, but that doesn't mean I am not upset about this either. In fact I plan on re-applying for the Carbineer Corr position next week too. My new job and new baby on the way may take me away from it, but I hope not





At this stage I think it is best for us to grin and bear it.....come back strong once this hits LIVE with new issues/problems.....so I won't really be looking to maintain any of these CU threads.


BUT, if you folks want to start updating/making new sections of the FAQ then we can get started on that any time.



Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Xoreshear
Mon Apr 25, 2005 9:03 pm
#9


I am not quitting SWG either until I give this awhile to work out. There is absolutely nothing out I am interested in right now, and I still like this game overall regardless of the guff it gets. Maybe I'll just dance awhile and put combat/leveling on hold.


Having tested quite a few master templates I must say I am shocked the CU is going live soon.

Message Edited by Xoreshear on 04-26-2005 12:05 AM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
Bhelzebub
Tue Apr 26, 2005 5:05 am
#10

If they're nervous that everyone will run around with Carbineer AoE knockdown specials they could always make those abilities weapon bound, like they did with the commando weapons DoT's.

I was more impressed with the Carbineer before they raised the action costs. Now im just "Too Tired" after a few shots, and the "ranged attack" default doesnt cut it - its better to just not fire at all then use that one.

Still...Even with lower action costs we're not crowd controllers in any way. A commando with some pistoleer, thats a crowd controller.

It's sad that we seem to need a revamp after the revamp really - what am i suppose to do as a customer and a player? Should i put on a smile and grind up carbineer and pray that we get a nice revamp within a year? Should i waste my time with that?

nah..




Grogram Yana
~ Too Tired ~
Yes I'm drunk but you're Ugly ! and tomorow when i wake up i'll be sober..

Quandry
Tue Apr 26, 2005 3:42 pm
#11

First off and imo most important:

Our cost for using specials on the higher end is to high. Not because we can not spam specials all day like the old system but because when using other professions (rifles and pistols) killing the same target uses more action with carbines. I can accept not being able to crack off the best shots all day but give me the same genral performance as my most closely related classes.

Our special abilities:

As a ranged croud control class we lack the skills to control anything to any length. Only having 2 area attacks does not give us much of a choice or create any tactic in controling a croud of enemies. Also using those shots will con these now angry enemies to me. If i continue to attack these targets with my only area attacks i cannot possably kill all but the weakest groups withought a large amount of action cost that i do not have. In addition to at least 1 extra high end ranged croud controling tactic we need a sustainable default area attack (understandably not the highest damage yeld). An area special with a stat would be good perhaps intimadate or blind...seems fitting for a new tactic even if you make it master only. 2 unsustainable area attacks is by no means a lvl 4 croud control on your little balance picture. Its more a way to get in more trouble than you can handle. Again as a personal intrest the certification of C22 Grenades fits with our area attack croud controle conept...and is fun :0).

Weapon Selection:

Because of our comparably low number of weapons to most ranged professions like riflemen pistoleers bounty hunters commando's . . ... When we can actualy see the final stats on our weapons including elemental damage and other weapon spacific atributes. We have an inherant flaw where as some of our more unq weapons will be of such low certifications that at the higher ends of the game no mater how unq will not be able to perform to a level worth using. We simply do not have enough weapons to allow a decent selection of higher end quality weapons that are diffrent from one another in any real way. If your ideal weapon for a target would include acid damage but to do that you need a lvl 40 weapon, the damage the weapon does even with the acid genraly wont mater when normal damage from a high end is so much greater in potential. To fix this withought adding weapons you would have to place our elemental and area effect and kinetic weapons in the 50-54 range. This makes the leveling of the profession grueling as so much time is spent with starter weapons but at least the end game is balanced. This is closer to what i think tc had...But still not right. I at this point dont see a reson to carry more than an energy and kinetic weapon with me. the elemental ones wont have the punch to be worth it except in spacific exceptions.

Li'lith Tarquinas

Message Edited by Quandry on 04-26-2005 06:54 PM



_______________________________________________________________________________________________________________________
Carbineer for Life
Weapons||Armor
Li'lith of Tarquinas
Alderaan Memorial Hospital
Loot Vendor (-6851 -4108) Galia Naboo


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