Carbineer Archive

Thread: enough points for 2 full lines and 1 line up to #3

Ayami-Ayami
Mon Nov 24, 2003 9:11 pm
#1

where should i put them?


i was thinking 4/3/0/4


how dose that sound?




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Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
gpunk
Mon Nov 24, 2003 11:05 pm
#2

Investigate how useful that 0 column is for you. Counterattack / dodge may well worth putting points into. If you are limited on points, you can stop after cripple in Marksmanship.


Is something like 4-3-2-2, or 3-3-2-2 doable with your points?


Chargeshot and crippleshot are two of the most important moves. Speed is very necessary as well. At least get a 1 in the counterattack column, burst will help great with leveling. Counterattack is supposed to be great at the higher levels. Not taking damage = not taking damage. Thats better then armor. SOJ has said at master, he counterattacked something like every other hit? A little more / little less at times. Though it averaged out to something like that.




__________________
"I am not Oobacca, I am Not Oobacca"
Ayami-Ayami
Tue Nov 25, 2003 8:13 am
#3

well i will have 41 points left for carbineer skills.


god i just wish i ha dthe points to get doctor too, I WANNA BUFF!!




~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
jkray8472
Tue Nov 25, 2003 9:05 am
#4

You can take up doctor. You just have to drop everything else. If you drop Ranged Weapon Support, you can even have master carbineer, master doctor...and 18 points left over.



--------------------------------------------------------------------------------
"Never piss off a healer. They know how you're put together...they can just as easily take you apart."
Kiarda Kismet
Master (in order) - Medic, Doctor, Teras Kasi, Smuggler, Carbinier, Marksman, Artisan, Architect, Combat Medic, Pistoleer, Scout, Squad Leader, Image Designer, Entertainer, Dancer, Brawler, Fencer, Merchant, Pikeman, Swordsman, Creature Handler, Rifleman, Ranger, Bounty Hunter, Commando, Musician. Droid Engineer.
Unlocked 6/5/04
Ayami-Ayami
Tue Nov 25, 2003 9:11 am
#5

well i wont be doing that, i love CH to much



~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-
Ayami - MCH since september '03 and until NGE.
The removal of CH and the NGE in general is the dumbest thing a company has ever done. period.
CH deserves to stay, and SOE deserves to be *#&$^#*@ until they are #*&$& and then *#&$ some more!
LONG LIVE THE CREATURE HANDLERS!!!

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
CadetUmfer
Tue Nov 25, 2003 10:37 am
#6

Get the first Counterinsurgency. Burstshot1 rocks. I'd cut out Special Abilities 4, as Chargeshot2 is broken. If it's fixed, cut the last speed.



Skigi Melari
REIGN/TAO
Mavarus
Wed Nov 26, 2003 2:34 pm
#7

Your best bet with your pionts left over are, carbineer 4/3/1/2.


You got the speed, burstshot1, crippling shot, and chargeshot 1. THATS ALL U NEED!


Master Commando/rogue/carbineer 4312/novice medic




Telkhar
^-^-^-^-^
-I would support keeping & balancing the current combat system.
But I get the feeling they don't care.

HernandezBallin
Wed Nov 26, 2003 4:02 pm
#8

I would master the counterinsurgency, if you're not going to do that you wont have one of the best special and all the counterattack bonuses we got with that last patch.


You'll want at least the second level of special abilities so that you can get knockdown. The mastery special doesnt work there from what i've heard. So if you did that you could just split the rest of the points between the speed and accuracy but i'd go to 4 on the accuracy tree.




The attic was less to us from the cellar the bones like the attic let them have it let them stay in the attic. When they sometimes come down the stairs at night and stand perplexed behind the door and headboard of the bed brushing that chalky skull with chalky fingers with sounds like the dry rattling of a shutter. Thats what I sit up in the dark to say.
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