Carbineer Archive
Thread: That's a great fix fo ur, isn't it?
Hi everybody. Am I right to say that we got good news regarding the Action costs of our Carbines??? Thunderheart post: All new HAM cost system for combat :
- Special moves take from the max value, but regenerate much, much faster.
The end result is that HAM spent on special moves regenerates MUCH faster than damage,
so it should make combat more dynamic..
Espirito![]()
Espirito wrote:
Hi everybody. Am I right to say that we got good news regarding the Action costs of our Carbines??? Thunderheart post: All new HAM cost system for combat :
- Special moves take from the max value, but regenerate much, much faster.
The end result is that HAM spent on special moves regenerates MUCH faster than damage,
so it should make combat more dynamic..
Espirito
Its not that great. It depends on the initial HAM cost of the move your using anyway. If the cost is high (like it is with carbine), youll just see your HAM bars disappearing up its own arse with no way to heal it.
So what we have now are unhealable special costs as well as suicidal ones! ![]()
The only thing that I am hoping for is that with this new system it will force the Devsto examine the HAM costs more closely and they will realize what we have been complaining about all this time. Then I wouldn't have a problem with this change at all.