Carbineer Archive
Thread: Point Spread Quandry
the best i could come up with is 4-3-1-2 (46 skill pts including novice box).
with this template you get +50 speed, scattershot2, decent accuracy mods, crippleshot, burstshot1 (same as burst2 but costs less ham),damage mitigation1, legshot3and the best kd around, chargeshot. with help fromsome well-madecarbines you should be pretty happy with this template imo.
OK, I have a little problem here, and I'd appreciate your advice on the topic...
I'm picking up Carbineer because I need some combat skills. Only problem is that I don't have enough spare points due to my other professions to be able to get the Mastery in the class. This is obviously going to require a "best possible" solution...
What I can afford to spend is 47 skill points on the Carbineer class. That's enough for 3x2 and 4x1 or else 2x4 and 1x3. How would you allocate these points to generate the most combat power from the resources allotted?
And if I added another 14 by pulling a line out of something else, what would be the best course?