Carbineer Archive
Thread: Do we have a KD shot?
I know, this is probably the most common question on this board. But I've tried on my own to find it without any luck. If we do have one how far up the tree do we need to be to use it? I'm sick of watching everyone else do it,I thought maybe Carbineers have one too. Any advice orhelp would be great.
HappyHolidays to all.
Keifoon
It could be, also, that you're missing, or that your target has a high defense vs. knockdown.
While you won't run into a problem with the timer, it will still erroneously tell you that you failed to knock your target down even if it works. You also have to watch the stance icon carefully, as our KD isn't as long-lasting as others, since we don't have a timer.
Chargeshot doesn't really work often if you have a low accuracy. Also, if you're expecting things to stay down after you KD them it's not going to happen. Carbineers don't have any kind of dizzy that I know of and without that most NPC's will get right back up. Once Chargeshot is working for you you'll notice that with every chargeshot you fire the opponent generally goes down even you get a message that it failed. Though with rangedNPC's they still shoot at you even if they're animated as beingKD'd. It's a good thing when facing close range melee opponents and you need to get away. Generally you cansolo 2 or sometimes even 3 close range melee opponents at a time taking turns knocking them down and rotating bleeds and other specials.