Carbineer Archive

Thread: CM and carbineer?

Raviek
Mon Dec 22, 2003 6:14 pm
#1

would this work? plz tell me if so and how
R3dj4ck
Mon Dec 22, 2003 9:00 pm
#2

It's been working for me quite well.


carbineer 0/3/1/2 here for: accuracy, cripplingshot, burstshot1 and chargeshot1.


master combat medic


master surgeon & master doc knowledge: for revive and enhance D's



Grouped play is fast and busy. I concentrate on keeping the group healed, getting shots in is secondary. Since I commonly find myself the primary/only healer I very rarely engage first to reduce the risk of drawing aggro. When my carbine is used, it's used with quite a bit of calculation. actionshots, chargeshots can be used as a proactive means from keeping your groupmates from harm. Warningshots are spammed at single targets at a time to knock them past 150m and out of the fight. And chargeshot + burstshot/cripplingshot for the smack down. A good placed chargeshot and a hotkey for /dragincapacitaedplayer can mean the difference between getting a 'thank you' and reviving a corpse. A fast carbine and the proper use of /assist is a must.


Solo play is slower paced, but also very rewarding. Open up from prone atideal rangewith a fullautosingle2 to apply stun and blind with your first 4 free shots. Action poison + stacked actionshot1 and 2 bleeds hasten the demise of large mobs while you legshot them. If being overrun, spamming actionshot2 behind you while burstrunning can just about guarantee an escape.


I love it. My only regret is that I lack the skillpoints for the caribine speed line. I miss the speed bonuses and scattershot is very nice.


flux77
Tue Dec 23, 2003 10:17 am
#3

Works for me too, Master CM, Carbine 2 4 0 3 (I think), as stated before, I'm usually the only healer so combat is secondary but when a voritor comes charging the knock down is sweet to get to a safe spot. Also, the range for the laser carbine and elite carbine match up nicely with the range of your heals and poisons so you can attack and still heal your TKM buddies or still poison creatures or players. Hope it helps.




Logaar


Insanity: doing the same thing over and over again and expecting different results -- sound familiar?

I hate to see you go, but I LOVE to watch you leave
SigSauer
Tue Dec 23, 2003 11:26 am
#4

I'm both a Master CM and Master Carbineer. I think the combo is great. I played the as a Master CM and 2-0-4-2 Carbine for awhile. I didn't want to give up my survery skills, but eventuallydid. After I hit Master Carbineer, I noticed a vast difference in my combat skills. I plan on staying this combo as long as I play, no matter what a stupid holo says. Good luck.


R3dj4ck
Fri Dec 26, 2003 2:16 pm
#5

Forgot to add that area health poison C's and fullautoarea's = carnage.

Haldan
Fri Dec 26, 2003 11:09 pm
#6




I'ma fairly newMaster CM and 0/1/0/3 Carbineer. This is the most fun I've had since I started playing back in August. I love it!






R3dj4ck wrote:
Forgot to add that area health poison C's and fullautoarea's = carnage.






This man speaks the truth.



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