Carbineer Archive

Thread: VERY HANDY! A way to INCREASE min. damage of your laser C.

Tyrael_the_Archangel
Wed Dec 24, 2003 6:22 am
#1

I thought about this a while ago. If stun really does increase damage done...then it might be enough to get rid of the 'gamble damage' the laser carbines does. IT WORKED!


About..hm...3 days ago or so, I used leg shot 2 to inflict stun on my target with every creature I came accross (inclduing some ST's). Right after I stunned my target, i used cripple shot non stop. the min. damage I did was actually quite good ---> 600. Now, I hunted for over 2 hours on naboo doing this. After those 2 hours or so, I switched over and using the SAME laser carbine (40 - 256, 2.8 i forgot the ham costs, it's not krayted either) and i only used one move: cripple shot. i was like fack, stun makes a HUGE diffrence! The lowest damage I did without stunning the enemy, was an incredible 300. That's half the damage I did with stun!


So you see, if this works, im quite sure it'll work for most if not all moves, prob for all proffessions as well. this is handy to know because atm the laser carbine is one of the most used carbines in the game, but it has gamble damage and therefore isn't really perfered amongst us. Yet it still does highest damage like the name says it: Gamble damage".


Try it out, and see if you get the same thing, too. Have fun!




Tyreal Hikaru
Ahazi
Jalbs
Wed Dec 24, 2003 10:13 am
#2

I hope wild shot 2 works, stun mob then full auto area.
Cyene
Thu Dec 25, 2003 5:40 pm
#3

FAA2 will apply a stun and a blind to everything in the area, and works quite well to boot (go figure).


Cyene

Burnham
Thu Dec 25, 2003 6:15 pm
#4

I believe this effect is due to the fact that stun reduces a target's defensive modifiers, as well as its offensive modifiers. This is true with many other states as well. I have found that Knockdown decreases the defensive modifiers more than any other state. To prove this point, simply find your local neighborhood commando and go find a large set of similar targets. Have the commando perform flame single 2 on several of the targets to get an average damage done. Then have the commando perform FS2 at the exact moment AFTER knocking down the target, and repeat this to get an average. In my tests of this, my commando friend was doing an average of 5.5k damage normally, and did an average of 8.5k when the target was knocked down during the FS2.




Zaphad Beeblebrox, Imperial Ace Pilot
ph4ze
Thu Dec 25, 2003 8:25 pm
#5






Burnham wrote:

I believe this effect is due to the fact that stun reduces a target's defensive modifiers, as well as its offensive modifiers. This is true with many other states as well. I have found that Knockdown decreases the defensive modifiers more than any other state. To prove this point, simply find your local neighborhood commando and go find a large set of similar targets. Have the commando perform flame single 2 on several of the targets to get an average damage done. Then have the commando perform FS2 at the exact moment AFTER knocking down the target, and repeat this to get an average. In my tests of this, my commando friend was doing an average of 5.5k damage normally, and did an average of 8.5k when the target was knocked down during the FS2.






Dude the damage done to a knocked down target is greater than when it is not knockdowned, and this is well know by everyone. I cannot be sure about the stun stuff I will have to test it out.
Burnham
Fri Dec 26, 2003 5:11 pm
#6

I know, I was just trying to use the easily-understood example of knockdown to compare against stun. It is not nearly as obvious what exactly stun does.



Zaphad Beeblebrox, Imperial Ace Pilot
Mik-Kael
Fri Dec 26, 2003 7:36 pm
#7

this isn't how stun works. Hitting a target while its KD'd the damage done goes up by 50%, all stun does is lower ranged defense, and its supposed to slow the target down (unconfirmed as to weather the latter actually works) But lowering a targets ranged defense only makes misses less likely.



Mi-Kael Luminus
Alliance Starfighter Pilot

DrekkJaxxe
Sat Dec 27, 2003 1:21 am
#8






Burnham wrote:

I believe this effect is due to the fact that stun reduces a target's defensive modifiers, as well as its offensive modifiers. This is true with many other states as well. I have found that Knockdown decreases the defensive modifiers more than any other state. To prove this point, simply find your local neighborhood commando and go find a large set of similar targets. Have the commando perform flame single 2 on several of the targets to get an average damage done. Then have the commando perform FS2 at the exact moment AFTER knocking down the target, and repeat this to get an average. In my tests of this, my commando friend was doing an average of 5.5k damage normally, and did an average of 8.5k when the target was knocked down during the FS2.







Burnham:


I'd like to point out that, as far as I know, heavy weapons, such as the flamethrower wielded by your friend, count as MELEE damage (crazy aint it?) and thus, as with all melee attacks, do extra damage to players that are lying down or are knocked down.




Drekke Jaxxe...tempest :
If you cannot eat it, WHAT IS IT GOOD FOR?!?
Tyrael_the_Archangel
Sat Dec 27, 2003 1:33 am
#9














Burnham:


I'd like to point out that, as far as I know, heavy weapons, such as the flamethrower wielded by your friend, count as MELEE damage (crazy aint it?) and thus, as with all melee attacks, do extra damage to players that are lying down or are knocked down.







He's got a point. flame thrower does count for melee damage atm...but didn't they fix that a long time ago? im suprised it's still coded in the game as melee..wierd this world of SoE is...





Tyreal Hikaru
Ahazi
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