Carbineer Archive

Thread: Current Carbine Abilities

SykoDarthVenom
Sat Dec 27, 2003 3:17 am
#1

I just opened up my Holo and walla!! Carbineer! It's great except I can't find an up to date list of what the abilities do NOW, as opposed to months ago. Could someone fill me in on the good abilites, the bad ones, and what is most useful. Thanks



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Al'X Draek
Ghost Legion
www.ghostlegion.com
ESBE
Sat Dec 27, 2003 11:19 pm
#2

most are the same

charge shot 1 works and KD's an oppoenent with no timer but is working as intended

burst shot 1 works well medium-high damage

burst shot 2 not much change from BS1

full auto area 1 and 2 both work and do some damage

scatter shot 1 and when fired display in the combat box that you hit for 1 point of damage this is not true look above head of target these work well

wild shot 1 and 2 i rarely use since we can apply stun without these and they dont do much damage

full auto single works nicely and applies stun of blind or dizzy which last for about a second

charge shot 2 does not work

leg shot 2 and leg shot 2 are high HAM cost for little damage all damage is dont to action pool

crippling shot is slowest but also most powerful of our specials I often hit for 2000+

most important thing to get in carbineer is the speed line first since we dont get much bonus

I think thats all feel free to add anything i missed I hope this helps



Esbe Eses
Master Armorsmith
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