Carbineer Archive

Thread: action shot 1. Will it stack?

hendrixn
Thu Feb 12, 2004 11:08 am
#1

I have been hunting Quenkers on Dant. and have been using

/action shot 1

/action shot 1

/leg shot 2

/leg shot 2

/warning shot

than waiting for the action shot to take affect.I was woundering if hitting him with action shot 1 twice is a good idea?
Nerj
Thu Feb 12, 2004 11:26 am
#2

No DoT will no longer stack, However, since they hit random pools now you may start a variety of bleeds



Valcyn - Master Marksman Master Commando, Master Smuggler From Tiggs: -- Two words -- Bring it!

WE WILL NOT TIRE, WE WILL NOT FALTER, AND WE WILL NOT FAIL

hendrixn
Thu Feb 12, 2004 11:57 am
#3

When you say a variety of bleeds this means everytime I use actionshot 1 it will add a new bleed to the creature?
Oculus
Thu Feb 12, 2004 12:02 pm
#4

The initial attack hits a random pool, always has.

The bleed effect is on the action pool, always. Always has been.

Only change is they don't stack and the bleed got reduced. Which in turn makes Carbineer even more useless.




Oku Kee'lus
Master Ranger | Master Carbineer

KenjiTokugawa
Thu Feb 12, 2004 12:07 pm
#5






hendrixn wrote:

I have been hunting Quenkers on Dant. and have been using

/action shot 1

/action shot 1

/leg shot 2

/leg shot 2

/warning shot

than waiting for the action shot to take affect.I was woundering if hitting him with action shot 1 twice is a good idea?






Spamming /action shot 1on a single target will only give the target one bleed DoT. However,you can improve the bleed DoT if the second AS1 was a higher damage than the first.



Jas' --- Jundland Wayfarer
"Once a Ranger, always a Ranger"


hendrixn
Thu Feb 12, 2004 12:24 pm
#6

How long after the first ACTION SHOT 1 before another one should be placed to extend the bleed?
novamarine
Thu Feb 12, 2004 12:31 pm
#7

The bleeds on actionshot1 and actionshot2 are so small right now, I recommend not really bothering with them. This is also true of all bleeds in the game right now.


In general, carbineers do best using the random pool shots and ignoring the action targeting specials. I know your path through the novice marksman box trained you to target action, but carbineer really is different than "marksman" carbineer. Focus on using fullautosingle2, burstshot1, scattershot2 or crippleshot for damage. Reserve actionshot1 for its posture down effect. Once you get suppressionfire2, use that for posture downs.



cheechcheech
Fri Feb 13, 2004 1:17 am
#8






novamarine wrote:

The bleeds on actionshot1 and actionshot2 are so small right now, I recommend not really bothering with them. This is also true of all bleeds in the game right now.


In general, carbineers do best using the random pool shots and ignoring the action targeting specials. I know your path through the novice marksman box trained you to target action, but carbineer really is different than "marksman" carbineer. Focus on using fullautosingle2, burstshot1, scattershot2 or crippleshot for damage. Reserve actionshot1 for its posture down effect. Once you get suppressionfire2, use that for posture downs.








So you want us to use all the random pool specials? How effective is that when your fighting another profession that is focusing on 1 of your pools? Instant death in PvP unless you just happen to be so lucky that your burstshot, scattershot and crippleshot all hit the same pool.



Sagem - Intrepid
Cheech - Radiant
Quandry
Fri Feb 13, 2004 9:56 am
#9

cheech i agree with nova. Legshot 2 does avrage damage much less per second than full auto single 2...i think close to twice as much. It mostly hits health and action. So you are hitting the crap out of what most likely are the pools their specials take. And you also have a good shot of getting a 700+ damage PvP shot to Mind...bout 1 in 4 or so. if an enemy is buffed your leg shots wont even realy hurt them as fast as it will regen anyway. But blinding and stunning makes it much harder for them to hit you. Against a buffed enemy leg shots give you almost no chance for a win but full singles will realy mess them up in any ham they are weak in...usualy mind



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Oculus
Fri Feb 13, 2004 11:53 am
#10


Quandry wrote:
cheech i agree with nova. Legshot 2 does avrage damage much less per second than full auto single 2...i think close to twice as much. It mostly hits health and action. So you are hitting the crap out of what most likely are the pools their specials take. And you also have a good shot of getting a 700+ damage PvP shot to Mind...bout 1 in 4 or so. if an enemy is buffed your leg shots wont even realy hurt them as fast as it will regen anyway. But blinding and stunning makes it much harder for them to hit you. Against a buffed enemy leg shots give you almost no chance for a win but full singles will realy mess them up in any ham they are weak in...usualy mind



True, but they will make mind healable. Which then leaves us as the only profession unable to target a single pool for high damage.

We should have some diversity as well and remember, there's no healing going on in PvE. If we keep ignoring action damage, which is one of our unique abilities we might very well end up royally screwed once the combat pass is done.




Oku Kee'lus
Master Ranger | Master Carbineer

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