Carbineer Archive
Thread: Carbineer/bh knockdowns
The KD immune timer on the target {NOT you firing the shot} only engages once the KD effect hits. Then the 5 sec KD timer goes off holding them to the ground. Then for 25 seconds they can not be KD'd by any profession. This was the exploit/bug/fix that ChargeShot1 and 2 received, neither timer engaged so you got the multiple "KD" effect - which was really a less than 1 second Posture to Prone that a ranged profession could still fire from. IMO fixing ChargeShot1 and 2 was a good thing, stupid Nerf Herders.... LOL
Why wouldn't you simply use FireKnockdown until it lands?
Accuracy helps the damage shot land, but not sure if it helps the states/KD stick.
BTW, spamming KD shots is very dangerous because once it lands you can stand the target back up by landing it again before the 5 sec KD timer is up ![]()
my openin move macro:
/confusionShot
/ChargeShot1
then go ahead with your "normal" specials