Carbineer Archive

Thread: Carbineer/bh knockdowns

mack53
Mon Mar 15, 2004 9:38 pm
#1

I heard that you can only use knockdown shots every 30 seconds. If I use fkd and it doesnt work can I use underhand shot right after.Also if I have 170 accuracy will it help stick knock downs better.



"I am editing the movies, pray I dont edit them any further"- George Lucas
TAfirehawk
Mon Mar 15, 2004 10:33 pm
#2

The KD immune timer on the target {NOT you firing the shot} only engages once the KD effect hits. Then the 5 sec KD timer goes off holding them to the ground. Then for 25 seconds they can not be KD'd by any profession. This was the exploit/bug/fix that ChargeShot1 and 2 received, neither timer engaged so you got the multiple "KD" effect - which was really a less than 1 second Posture to Prone that a ranged profession could still fire from. IMO fixing ChargeShot1 and 2 was a good thing, stupid Nerf Herders.... LOL


Why wouldn't you simply use FireKnockdown until it lands?


Accuracy helps the damage shot land, but not sure if it helps the states/KD stick.



BTW, spamming KD shots is very dangerous because once it lands you can stand the target back up by landing it again before the 5 sec KD timer is up






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Rebabb
Tue Mar 16, 2004 12:29 am
#3



Hi

yes you can. If my chargeshot 1 doesnt stick I go right after with underhandshot and this usually does the trick.

I noticed that I have a higher chance to KD the target if I hit it first with confusionshot and after with chargeshot1 or underhandshot. But you should not spam the kd shots as the target pops up again if you hit it already on the first shot.


cheers

Abbe


Master Carbineer -- Master Scout---Master Marksman
Hunterone110
Tue Mar 16, 2004 6:43 am
#4

my openin move macro:


/confusionShot


/ChargeShot1


then go ahead with your "normal" specials





xxxxxxXxxxxxx
Rivera Robbie s Master Carbineer
s Charge Burst Cripple Death
s -aDv- s
You don't know the power of the Dark side




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