Carbineer Archive
Thread: Thinking Carbineer/Pikeman... Any Takers? :)
I replied to this in the pike forum, and I'll drop a lil more in here.
If we have a legendary axe, /drool, and you get silly and hit the ground, you will be hurt. All there is too it. The other aspect is the lootable disease lances which keep on giving. Problem is that is our best asset and these are not hotcakes, for every one Pikeman with an impressive arsenal there are 4 (if there are that many on your given server
) who are seeing mitigation destroy the DPS on their player crafted axes. Much in the manner the Laser carb is cut up with mitigation.
Bonus, ranged and meele mitigation. With the patch you will have several knockdowns. Defense will be a problem, personally I'm figuring out how to complement meele over ranged defenses. With both professions you will have a tough time hitting stackers or dodge enhanced PvPers. See what the patch brings with that.
Before our orginazation was dissolved in a raid last night, after which we promply got stomped, I was doing quite well bouncing between the two proffessions. However you are notgoing to be a stand alone army, unless you use impressive tactics. PvE is great though, you can go into a room chock full of NPC's and put half of em on their backs within the first few moves. Pulling out the carb occasionally to knock back down any riflemen that might be giving you trouble at the far ends of the room.
I veiw the combination as pure support. The only time you really shine is by making it easier for your teammates to do their thing. I have noticed close combat with the occasional FAS will garner alot off meele attention so imo you will need to reinforce your meele defenses, but it is reliant on your play style.
I'm thinking pikeman can be good too... I'm starting to see that the professions that seem poor at a glance can be played well and pawn a lot of riflemen / TK's out there, and even if they cant TBH after rifles carbines is so much more fun having more than one special to fire - who cares if I'm not that good in PvP if its more enjoyable ![]()
I DO hope carbineer does turn out to be ones of those professions that is easily played badly... but can be deadly played well. If any such professions exist in this game those will be much better choices than all these PvP combo's im seeing atm (being able to dizzy / KD / suppression fire may even give you a chance in hell against combat medics).
I've heard (and seen to a certain extent) that carbines do little damage, so my plan is to use carbines not as the damager but as the useful profession - CM + Carbines could work well - keep 'em stunned or KD'd while you let the poisins do the damage a carbine isnt supposed to be able to do. The disadvanatge is low defence of course.
By other option (which I want to try out but I'm afraid to with combat medics about (and I want to get good with cm before the nerf
) is carbineer + fencer (and possibly bralwer, but I may take TKA meditation instead for those poisins...) The fencer is the profession that owns... but the carbineer takes up in the fencer's weakspot - riflemen running away. KD + suppression fire quickly puts an end to that.
TBH I havnt looked into pikeman much... The advanatage of fencer is it compliments the carbineers defences nicely, I might need to check the pikeman forums ![]()