Carbineer Archive

Thread: Carbineer's best attack.

Roaming
Wed Apr 14, 2004 7:34 am
#1

Scattershot2- 2.5 Spd. Dmg Mod 7.5

Cripplingshot- 2.5 Spd. Dmg Mod 7.5


Scatter hits3 times, selectly poolsrandomly. Crippling hits all of its damage to one pool.


Just wondering why no one ever recomends scattershot2, when it hits the mind pool more consistantly than cripplingshot.
novamarine
Wed Apr 14, 2004 7:50 am
#2






Roaming wrote:

Scattershot2- 2.5 Spd. Dmg Mod 7.5

Cripplingshot- 2.5 Spd. Dmg Mod 7.5


Scatter hits3 times, selectly poolsrandomly. Crippling hits all of its damage to one pool.


Just wondering why no one ever recomends scattershot2, when it hits the mind pool more consistantly than cripplingshot.







Scatter uses the same health/action/mind rolls that all other specials use. Since you have 3 "rolls", you might hit more often BUT the damage will only be 1/3rd of normal which after all the armor can be almost minimal. Over time, statistically, all the shots are going to hit and do the same damage to the mind pool. Thus, in the end, it is best to use the special that gives the most bang for the buck which for most is fullautosingle2 which also adds the possibility of states.





Roaming
Wed Apr 14, 2004 8:11 am
#3

FSA2 has a lower damage modifer, so for my purpose the comparasion was just between Crippling and Scattershot.


Say scattershot hits H/A/M every shot. And Crippling hits H, A, then M.


When focusing only on the mind pool, scatter hits for 1 damage, every second. Crippling hits for 3 damage, every 3 seconds.


Why is cripplingshot always regarded as the most damaging attack.


Btw, whats the ratio of the hit roll? 40/40/20? 33/33/33?
Tyrst
Wed Apr 14, 2004 8:15 am
#4

I use scatter shot against stackers. Maybe its just me but I have never had it miss.




Teer Sanbar
Widow Makers

The Emperors Servant
novamarine
Wed Apr 14, 2004 8:45 am
#5

The breakdown is 55/35/10.


There really should be no long term difference between cripple and scatter.


However, Tyrst brings up a good point. The scatter rolls are each seperate so that you get 3 chances to hit. Against defense stackers this is good because you are likely to hit atleast once in those 3 tries. It might be low damage, but a hit is better than a miss.


memnoch37
Wed Apr 14, 2004 10:12 am
#6

Does that 55/35/10 apply to just carbineers, or is that for everyone? NPC's too?






Memnoch

novamarine
Wed Apr 14, 2004 10:34 am
#7

Across the board for all the random pool attacks.
TAfirehawk
Wed Apr 14, 2004 11:04 am
#8






Roaming wrote:

FSA2 has a lower damage modifer, so for my purpose the comparasion was just between Crippling and Scattershot.


Say scattershot hits H/A/M every shot. And Crippling hits H, A, then M.


When focusing only on the mind pool, scatter hits for 1 damage, every second. Crippling hits for 3 damage, every 3 seconds.


Why is cripplingshot always regarded as the most damaging attack.


Btw, whats the ratio of the hit roll? 40/40/20? 33/33/33?






Ignoring FAS2 is a huge mistake, it does more DPS until you hit the speed cap. No matter what anybody says, killing something is about DPS.



I was under the impression we didn't have accurate numbers on ScatterShot1/2 damage multiplier.....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Wed Apr 14, 2004 11:08 am
#9






novamarine wrote:

The breakdown is 55/35/10.


There really should be no long term difference between cripple and scatter.


However, Tyrst brings up a good point. The scatter rolls are each seperate so that you get 3 chances to hit. Against defense stackers this is good because you are likely to hit atleast once in those 3 tries. It might be low damage, but a hit is better than a miss.









I heard the chance to hit a pool is 3/2/1 HAM but I guess the 55/35/10 is pretty close



If ScatterShot1/2 works as 3 independent shots thus increasing the chance to hit, well that is a bug IMO. First the shot should hit or miss, then if it hits a roll is done for which pools it hits. But I never claimed to understand SOE





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Roaming
Thu Apr 15, 2004 12:17 am
#10

"Ignoring FAS2 is a huge mistake, it does more DPS until you hit the speed cap. No matter what anybody says, killing something is about DPS."


I am at the speed cap with crippling/scatter.
TAfirehawk
Thu Apr 15, 2004 8:08 pm
#11






Roaming wrote:

"Ignoring FAS2 is a huge mistake, it does more DPS until you hit the speed cap. No matter what anybody says, killing something is about DPS."


I am at the speed cap with crippling/scatter.







Well good for you, but we talk about CARBINEER'S here and you are a hybrid and the reason why such statements are made.....



until you hit the speed cap






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

buster
Fri Apr 16, 2004 10:36 am
#12

i rarely use scatter2....just because yes it hits all the pools but it's gonna take me longer to kill that person if i'm hitting all their pools....i ussually go with wildshot2+fullautosingle2 (till i stick a dizzy) + chargeshot2 + cripplingshot/burstshot2 (just matters if it's 1 vs 1 or 1 vs 3)



Former Dark Jedi
Now A Medic
Foxy'Brown
07-23-03

PEACE LOVE EMPATHY
-Noodles
Roaming
Fri Apr 16, 2004 11:01 am
#13






TAfirehawk wrote:





Roaming wrote:

"Ignoring FAS2 is a huge mistake, it does more DPS until you hit the speed cap. No matter what anybody says, killing something is about DPS."


I am at the speed cap with crippling/scatter.







Well good for you, but we talk about CARBINEER'S here and you are a hybrid and the reason why such statements are made.....



until you hit the speed cap









Lets see. Who created this post? Oh that would be me. And for your information, +25 Carbine Speed Attachments and a 2.6 Speed Elite Carbine hit the speed cap with both crippling and scattershot. Now, next time spend a little less time with your pretty little yellow font and a little more time actually knowing what you are talking about. Thanks.
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