Carbineer Archive
Thread: Good Carbineer Stat Migration?
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TheUrbanPrimate
Sun Apr 18, 2004 11:45 pm
#1
Okay... We all know that carbine HAM costs suck, but what stat templates have you found to be most effective for a carbineer?
At first I was concerned that my character was somehow weaker because he started in a craft profession, but (as far as I know) that isn't the case. A human has just as much potential as any other human given appropriate stats (please tell me that is true. I've put to much work into this character). But what is that statistic sweetspot.
Whenever I go on a major hunt I get buffed by a Doc. 90% of the time, even with an entertainer or brandy buff, it is my Mind that is getting me incapacitated. So I was thinking about scaling my physical statistics way back (since they are usually buffed anyway) and pumping a bunch of the points into Mind. I'm not sure how wise that may or may not be though.
I'm just tired of getting my butt kicked. Any assistance would be great.
At first I was concerned that my character was somehow weaker because he started in a craft profession, but (as far as I know) that isn't the case. A human has just as much potential as any other human given appropriate stats (please tell me that is true. I've put to much work into this character). But what is that statistic sweetspot.
Whenever I go on a major hunt I get buffed by a Doc. 90% of the time, even with an entertainer or brandy buff, it is my Mind that is getting me incapacitated. So I was thinking about scaling my physical statistics way back (since they are usually buffed anyway) and pumping a bunch of the points into Mind. I'm not sure how wise that may or may not be though.
I'm just tired of getting my butt kicked. Any assistance would be great.
camjor
Mon Apr 19, 2004 12:35 pm
#2
I have had my mind stats maxed out for a couple of months now. works really well since you can always get buffed.
I have mastered all the ranged proffs and TK . With buffs seems silly not to max out you mind stats. 
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