Carbineer Archive
Thread: QUESTION: ON CHARGESHOT 1 & CHARGESHOT 2
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Fartsniffer
Wed Apr 21, 2004 10:33 am
#1
How often do they actually knockdown?
How long does each knockdown last?
Are they worth using? Or, is there a better ranged knockdown that I should use (can be a rifle or pistol special)...
Thanks...
I dont plan on going smuggler or BH, so, forget about any of those specials...
How long does each knockdown last?
Are they worth using? Or, is there a better ranged knockdown that I should use (can be a rifle or pistol special)...
Thanks...
I dont plan on going smuggler or BH, so, forget about any of those specials...
XingYuen
Wed Apr 21, 2004 10:56 am
#2
I don't now if ChargeShot2 has a higher chance of knocking down or not. It has a cone effect though that can effectmore than one thing at once creating an area knockdown effect. No knockdown has a duration per say.. What you run into is after applying the dizzy status effect, and you try to do a posture change (/stand) you have a chance of falling back over.
Fartsniffer
Wed Apr 21, 2004 11:43 am
#3
Anyone know what % of the time they actually knockdown the target?
Lihpson
Wed Apr 21, 2004 1:27 pm
#4
I usually attempt to stun anything before I kd it. Stun apperently 'lowers some stats'....who knows what stats those actually lower though, however it does seem to help. Id say I kd about 70% of everyone I attempt to kd but about 75% of those people probably have no defense against kd. Itd be interesting to test this ingame with a friend who has 35+ defense vs kd, and also to test how much stun helps.
XingYuen
Thu Apr 22, 2004 12:13 am
#5
It would depend on your target and how much Defense vs. Knockdown they have.
TAfirehawk
Thu Apr 22, 2004 8:56 am
#6
KD timer is 5 seconds and the Immune timer is 30 seconds, which doesn't take effect until the KD actually sticks.
The % chance of landing KD is a formula based on the target, so nobody can quote you one or even multiple numbers.
BTW, Dizzy is supposed to last 20 seconds but it seems like it varies....
Kosar-Burnd
Fri Apr 23, 2004 4:50 am
#7
Dizzy probably varies according to combat equilirium of the opponent. Just an educated guess though.
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