Carbineer Archive

Thread: hm.. an idea that i think would balance out the proffessions.

Rigphoria1
Sun May 09, 2004 8:44 pm
#1

this is a little radical so read this all before you start teh flaming. x_X i have some crazy ideas, i know.

why not make armor piercing an experimentable stat instead of a solid number? and maybe make a new kind of enhacement that can go into any weapon.. the most common would be armor piercing level +1 (so if the gun was experimented to ap2 and had a +1 armor piercing mod it would be ap3) and maybe add minimum damage, since we have no looted enhancements that raise minimum damage yet. if this was implemented correctly a weapon, without looted enhancements, experimented to ap3 would have bad speed and damage. maybe even add looted schematics for +1ap enhancements, the higher ones would be loot only.

so, for example, you need a new pvp elite carbine after these changes are added. you have three choices of elites he could make without looted enhancements:

ap1, 3.7 speed 110ish-220ish damage. (i forget normal elite stats, i'm a bad carbineer)
ap2, 4.2 speed 90ish-190ish damage.
ap3,4.7 speed 70ish-160ish damage.

it would take a lot more thinking on my part to figure out exactly what would be fair damage/speeds with higher ap, and thinking isn't my forte right now.. but that's the basic idea behind my.. idea. for this to work i think all weapons would have to start at ap0-ap1 for it to be fair. if t21's had ap3 with normal stats after this change no one would stand a chance against riflemen.

there are a few more issues that would need to be addressed before balance was really good (ie armor) but i think this could work.

/shrug feel free to add to my idea or make me feel like a fool for having it.
Doq_Utek
Sun May 09, 2004 9:10 pm
#2

Hmm...I kinda like it on first glance. What about a looted schematic for a powerup to raise AP? This way if it turned out to be a bad idea all the Devs would need to do is stop the drops and the remaining pu's would cycleout fairly quickly. I would keep a hard cap of AP3 to keep the riflemen in check and make the drop pretty rare. It could also cause faster deacy of your wepon (maybe 3x normal)therefore keeping off of some of the highend wepons around. This might give the non-pvp'er some insentive to give it a shot.I think alot of people don't pvp because they are not into "the template" thing and know they will get smoked.


My 2cr.



Doq Utek Master Carbineer
wilibus
Mon May 10, 2004 12:22 pm
#3

Two Problems.


1.) The first thing the devs are gonna say is it is too hard and can't be done, even though it likely can.


2.) Raising Minimum damage is a touchy subject. I have seen Krayt Blaster Power Handlers with over 200 damage. Look at all the trouble with Acklay Bones. 320-200 Damage Stun Batons. I am pretty sure the devs won't make that mistake again.


This Idea has some merit, maybe what would be cool is a looted schematic for an Enhanced Elite or Laser where the AP was one levelhigher. But even that is pushing it. We really don't need any of this stuff, and it is mostly just riflemen envy. Good thoughts though but i don't believe new weaponary is the balance this game needs.










Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

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