Carbineer Archive

Thread: TOO MANY SPECIALS, Ive got an idea but need some help

Vectar
Mon Sep 20, 2004 10:16 pm
#1


Ive been trying to configure my toolbars for a while now. Theres just too many specials to fit onto 1 toolbar, I was thinking about making2 toolbars, one for single targets one for multipletargets. Iknow theres a commandto switch to a different toolbar pane but ive forgotten what it is. I figure i can set up my toolbars as follows


Toolbar 1

Stand - Switch to toolbar 2 - Full Auto Single - Cripple Shot - Fire KD - Confusion Shot - Scatter 2 - Action 2

Weapon 1 - Weapon 2 - Weapon 3 - Wild shot 1


Toolbar 2

Stand - Switch to toolbar 1 - Full Auto Area - Burst shot 2 - Charge 2

Weapon 1 - Weapon 2 - Weapon 3 - Wild shot 2


Any suggestions or advice is welcomed, I need that switch toolbar command


good news, did a bit of searching and found the switch pane command, any advice / criticism is still greately appreciated

Message Edited by Vectar on 09-21-2004 12:20 AM



3Larsani Shraadu4
3Teräs Käsi Master, Ace Pilot
4
3Terrsk Ruk'bar4
3Carbineer, Super Bothan
4


forgoten
Mon Sep 20, 2004 10:25 pm
#2





Here is one suggestion (press and hold shift, click on your toolbar drag down) here is my toolbar setup. Supression fire 1, underhand, fireknockdown, and confusion shot, are because of my other skills.The rest are from carbineer. Hope this helps maybe. /shrug



Dxr6 | stimB | wildshot1 | legshot3 | fas2 | As1 | Sfire2 | fireknockdown | Cshot1 | Bshot1 | confusionshot | crippleshot


Laser | muon | wildshot2 | legshot2 | faa2 | As2 | Sfire1 | underhandshot | Cshot2 | Bshot2 | aim | scattershot




Message Edited by forgoten on 09-20-2004 10:26 PM


Message Edited by forgoten on 09-20-2004 10:28 PM


Message Edited by forgoten on 09-20-2004 10:29 PM

Message Edited by forgoten on 09-20-2004 10:33 PM



[Eatheito Emaquech](rebel)------------Bounty Hunter--------------------------*BRIA*
[Tettyie](imperial)------------------------CreatureHandler-Swordswoman---*CHILASTRA*
[Sleighyer](neutral)----------------------Combatmedic-Pistoleer---------------*AHAZI*
EisMan_Buckeye
Mon Sep 20, 2004 10:29 pm
#3






Vectar wrote:

Ive been trying to configure my toolbars for a while now. Theres just too many specials to fit onto 1 toolbar, I was thinking about making2 toolbars, one for single targets one for multipletargets. Iknow theres a commandto switch to a different toolbar pane but ive forgotten what it is. I figure i can set up my toolbars as follows


Toolbar 1

Stand - Switch to toolbar 2 - Full Auto Single - Cripple Shot - Fire KD - Confusion Shot - Scatter 2 - Action 2

Weapon 1 - Weapon 2 - Weapon 3 - Wild shot 1


Toolbar 2

Stand - Switch to toolbar 1 - Full Auto Area - Burst shot 2 - Charge 2

Weapon 1 - Weapon 2 - Weapon 3 - Wild shot 2


Any suggestions or advice is welcomed, I need that switch toolbar command






I use a 2 toolbar setup, but I don't segregate them based on singles/cones. I segregate them based on weapons. For example, right now I have a carbine toolbar and a pistol toolbar. If you are only using carbine specials, you really shouldn't have trouble fitting them all on one toolbar (you do have the toolbat resized to24 slots right?).


Any who... the command to toggle to another toolbar is /ui action toolbarPane00 for toolbar #1, or /ui action toolbarPane01 for toolbar #2. What I do is stick the macro in the F1 slot and then a weapon in the F2 slot. I then use a macro like this: /ui action toolbarPane01; /ui action toolbarSlot01. What it does is not only switch to the desired toolbar, but it also selects the weapon I chose to put in the F2 slot, thus making it a one button toolbar/weapon switch. It's simple, and it works very nicely.



__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


Vectar
Tue Sep 21, 2004 1:15 am
#4

yes i have the second row, its where my weapons and food are. the way i have my game set up i use wasd to move, not my mouse, so its very hard to move and hit shift + number keys, i have enter to chat and i use 1234567890-= for my toolbar buttons


update: i was just involved in a huge pvp battle, lasted about 2 hours. this set up worked great, i caught onto it really quick and with practice it will be second nature to me


if im missing any important specials please let me know



3Larsani Shraadu4
3Teräs Käsi Master, Ace Pilot
4
3Terrsk Ruk'bar4
3Carbineer, Super Bothan
4


TAfirehawk
Tue Sep 21, 2004 6:07 am
#5

Hopefully more about the Combat Revamp will be coming out REAL SOON.....


While there should be plenty of time for new planning, the changes will be so huge we will need all the time we can get.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

AdmiralSpy
Tue Sep 21, 2004 6:14 am
#6

I didn't see LegShot2 in there. Not sure if you added in since.. but anyway.. it's a vital special.


It's not used often, but in the rare occurence that you're following a target who is almost Action incapped (more and more common with Pikemen appearing everywhere), the last thing you want is FullAuto and CrippleShot to continuously target the Health pool, heh. You want to finish them off quick with one or two shots (instead of 3, 4, or more) by targeting that pool directly.


That, and the fact that it applies the Stun state rather well. I use it primarily for that.



Addy | 'Addy
ex-Photographer
Forever Carbineer
TAfirehawk
Tue Sep 21, 2004 6:22 am
#7

Please look at this LegShot3 thread and see what you think......it certainly changes my perspective in PvE, well until the Combat Revamp and then it will mean VERY little...





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TalonnKorr
Tue Sep 21, 2004 9:47 pm
#8

My Setup

The main toolbar towards the right is designated for macros.

For example in the last spot is my KD/Dizzy macro:
/ui action clearCombatQueue;
/knockdownfire;

This macro allows me to stop what Im doing and switch tactics to do a KD, and since there is only one, I can make sure I KD'd them before hitting again and possibly bugging the back to standing.

The macro next to it is a single target attack macro:
/ui action clearCombatQueue;
/confusionShot;
/cripplingshot;
/cripplingshot;
(etc)

This is good for pounding single targets.

Next to it is my area KD area attack macro:
/ui action clearCombatQueue;
/chargeshot2;
/burstshot2;
/burstshot2;
(etc)

Next to that macro is my Scatter Shot macro, Reserved for PvP when the target is at a low mind.
/ui action clearCombatQueue;
/scatterShot2;
/scatterShot2;
(etc, used in conjunction with the KD/Dizzy macro, Specific attack button to the left to spam)

Moving from right to left and the next bar down we have the carbines, but I go through about one every 2 days so no point listing stats.
The last macro there is my posture change maccro;
/ui action clearCombatQueue;
/confusionshot; (Dizzy)
/confusionshot;
/confusionshot;
/suppressionFire2;(Posture change down)
/suppressionFire2;
/suppressionFire2;

Lastly is full auto single for safe measure and to load on states. Other stuff on the toolbar are foods, meds, my atst, my db macro:
/ui action clearCombatQueue;
/deathBlow;

I did this unbuffed so I could take the picture, not spend money, and get offline without regretting it.

The larger target HAM bar is great for PvP and PvE.

**Edit** Forgot that little rebel alliance macro up there. Does /who rebel every 2.5 minutes so I know who is overt and not anonymous in the area on a regular basis.

Message Edited by TalonnKorr on 09-21-2004 09:48 PM




0110111011011001001111111011101010011110010010111101010011
0011100111010000100100110100000110111110111000100101000011
0000000011010100101110110100111101000111001000100110001010
0000100101100101111110011011001011101111010111010011001010 /// Talonn Korr
1010101100000100100010010011000001001110010001111101000100 /// Imperial Colonel
0011000111101101110111010110000000110110000110111001110011 /// Rifleman/Combat Medic
0111010100101010001010011010000001111000110110101100001110
1010000000010000101111001101000100011101101101110000000100

FranzSolo
Wed Sep 22, 2004 6:54 am
#9

I actually made a couple macro attacks.


State/KD attack macro: /wildshot1; /fullautosingle2; /confusionshot; actionshot1;


then check to see if I failed to change posture, ifnot, II throw 1 of the 3-4 KD's I have


I then have one toolbar that has 4 shots in it, although I do have a seperate confusion and actionshot, as they are needed sometimes even after the initial attack.
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