Carbineer Archive
Thread: Can anyone help a returning Carbineer out?
I've recently returned from a fairly extended hiatus (was forced to leave a month or so before vehicles came in) to find the combat and the Carbineer profession in general to be very little like I remember them being. I've also forgotten quite a bit. I read the FAQ up at the top of the page and it answered a lot of my questions, but I've got some others and I'd be eternally grateful if someone could help me out. Mostly I'm wondering about defense.
Armor: My armor is all super old, most of it is damaged, and it's basically a collection of stuff I picked up on quests or from crafters during the first month of the game. Has armor crafting changed any, and would it be worth my while to buy an updated set? Also, is Composite the best choice, or should I consider some other type?
Food: What food types should I keep on hand? I seem to have eaten all my melons and I'm pretty sure melons sucked anyhow.
Hunting: If anyone has any recommendations for critters that make for good experience, I'd appreciate the pointers.
Thanks!
~S
You mentioned HAM, Janu, and that's a subject I'd forgotten about. Do you have advice for stat migration? I really had no idea what I was doing when I assigned them initially and haven't touched them since. Any rules of thumb you can think of would be much appreciated.
Oh! And one last thing (I hope
~S
Message Edited by _Smoke_ on 09-22-2004 08:02 AM
_Smoke_ wrote:
Firehawk, Janu, thanks! Great to see the community spirit still alive and well amongst carbineers.
You mentioned HAM, Janu, and that's a subject I'd forgotten about. Do you have advice for stat migration? I really had no idea what I was doing when I assigned them initially and haven't touched them since. Any rules of thumb you can think of would be much appreciated.
Oh! And one last thing (I hope). How much should I be paying for a suit of Ubese? Saw some 76% or so on my server (Bria) going for 225k a set. Is that about fair?
~S
Message Edited by _Smoke_ on 09-22-2004 08:02 AM
HAM migration depends on how often you intend to buff, which given the readily available nature of doctor buffs and the fact that you can avoid lethal HAM costs of our weapons, should be fairly often.
Given a pure buff set up.
Health/Con/Str: all at 400
Action/Qui/Sta: all at 400
Mind/Wil/Foc: 1100/1100/800 or 1000/1000/1000
Thanks again!
~S
Message Edited by _Smoke_ on 09-22-2004 12:24 AM
_Smoke_ wrote:
Hey, everyone! I've recently returned from a fairly extended hiatus (was forced to leave a month or so before vehicles came in) to find the combat and the Carbineer profession in general to be very little like I remember them being. I've also forgotten quite a bit. I read the FAQ up at the top of the page and it answered a lot of my questions, but I've got some others and I'd be eternally grateful if someone could help me out. Mostly I'm wondering about defense. Armor: My armor is all super old, most of it is damaged, and it's basically a collection of stuff I picked up on quests or from crafters during the first month of the game. Has armor crafting changed any, and would it be worth my while to buy an updated set? Also, is Composite the best choice, or should I consider some other type?
Ubese is fine, but it decays pretty fast. Composite is the best choice if you want to do some serious fighting and don't want to run back to the shop every ten hours. If you want to PvP, buy at least a chest plate and helmet with stun protection. PSG's (Personal Shield Generators) are also a great help.
Food: What food types should I keep on hand? I seem to have eaten all my melons and I'm pretty sure melons sucked anyhow.
Please read the chef menu. If you have doctor buffs, the only pool you have to boost is mind, and that is usually done with either Vasarian Brandy or Canape.
Hunting: If anyone has any recommendations for critters that make for good experience, I'd appreciate the pointers.
I mostly hunted huurton stalkers. You can find them on Dantooine. After you've got your doctor buffs and joined a sologroup, they're available for about 10,000 credits. Each lair spawns around 5-6 huurtons and one missions gives you around 60,000 experience points total.
Just in case you didn't know: because of doctor buffs (they boost all your HA stats with +2300 or more), players are able to solo alot of creatures. To get the higher payout missions, they join a solo-group: you still fight alone, but you're just in the group for the experience bonus and the higher mission difficulty.
Thanks! ~S
Message Edited by Halendor on 09-22-2004 09:44 AM
/salute!
~S