Carbineer Archive

Thread: Okay to clear things up: What does Chargeshot really do?

SpungeBob
Thu Feb 05, 2004 2:18 am
#1

Some tells me that you have 0/0/0/2 carbines... this may be your problem. You can never land the Chargeshot because you have no accuracy mods. Dabbling doesn't bode well here. Sorry man.



Carbines: ThunderHeart's Whipping Boy since Patch 2!
Mos Tera Mall on Tatooine! -1281 -1304 Find My Weapons Here!

Best Quote Ever: "i havent quit yet.. i'm waiting to see what the next publish is like.. swg is like that ungly girls number you keep cause you know she will **edit** you if you call.. " - IKasper23

Second Best: "You're killing an Apprentice Carbineer? Thats like clubbing a baby seal."
Sikess
Thu Feb 05, 2004 2:24 am
#2

Hehe nope i am 2013 atm, but on my way to master. It seems just a pretty long way

So you say it gets better? I look forward to it
crazy_dave_m
Thu Feb 05, 2004 5:56 am
#3

i have 2.4.1.2

so more or less all accuracy i can get and most of time charge shot doesnt stick but i dont mind when buffed and with speed power-up on short carbine i can spam it all day and get 500+damage from each shot so with the high speed it kicks ass
novamarine
Thu Feb 05, 2004 6:28 am
#4

What you have to understand is that this forum has been invaded by trolls that are posting false info overstating the capabilities of chargeshot1. Pick the posts you believe carefully. There are many longtime carbineers who post here and post acurately. Believe those people and not the ones taking about soloing stuff and "gawd" modes.
StarDryfter
Thu Feb 05, 2004 7:05 am
#5

Furthermore, I pray to "gawd" the Devs play the game and realize that what is being trolled about is inaccurate...




Raynwalker - Glowing Tickle Stick User (I wish it was THAT strong)

Retired due to SOE's bulldroppings

TAfirehawk
Thu Feb 05, 2004 7:42 am
#6

While the trolls exagerate, lets not forget that ChargeShot1 for a Master Carbineer is quite powerful against melee. I have 20+ attachments to give even a large boost to my mods but I only land CS1 about 75% of the time (very rough estimate) and some MOB's it barely lands EVER.


For those of us actually BEING a Carbineer, we know that there is no need for a nerf, because there are at least 4-5 other templates out there that are much more powerful than us. Now a BH with CS1 is very powerful, but that is because of the BH mods that strict Carbineers do not get.



ChargeShot1 is a standard KD move with a twist. It follows the 30 sec timer, which is on the opponent, not Carbineer. After that it can be spammed and the "broken" animation makes an instantaneous posture to prone for the attacked. The instantaneous part is the opponent being able to immediately pop back up to standing with no 5 sec KD delay. The Carbineer also "charges" at the opponent about 5m unless you are running the other way (hint, hint). While doing a quick 1 sec "hold" on a melee opponent can be decisive in a battle, a ranged fighter will simply (if smart) fire at you from prone and kick your butt.


The actual damage done by CS1 makes spamming it solely against a high level MOB a complete waste of time solo. In a group, this "crowd control" special is quite effective. In a solo attack you must alternate another special to reasonably kill something, which is not too difficult buffed at Master.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Sikess
Thu Feb 05, 2004 1:13 pm
#7

I always read it helps u to solo a lot of high level mobs and so on. But always when i try it, it does nothing. I do not get a knockdown at all. Not to talk about multiple knockdowns without timer. Does it just work for 2 leg things?
What do i do wrong? Even if i spam it i get hit as often as if i would just use standard-attack. Sp lease help me out and describe how to use it please
Sikess
Fri Feb 06, 2004 1:28 pm
#8

hm just did the maths and found out that i will have to get me a 1.3 speed carbine to acually get more DPS from crippling shot as from FullAutoSingle2. wow thats tough.
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