Carbineer Archive
Thread: great idea for a mellee defenceive move for carbineers against TKA'S!!!
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Cardco2
Thu Feb 05, 2004 11:51 pm
#1
ok its a 1-5 meter from the target max range. it was a posture lowering 100% for 5-9 seconds. 60% chance to knokdown for 6 seconds, 100% chance to either, EITHER NOT ALL, blind, dizzy, intimidate.
70% chance to cose a mind bleed.
and 100% hits mind. the mind hit is a week hit, but it will do at least 100 points of damagee, at most 250 points.
melee damage mitigation weekens it. it has a 6 second use timer.
like?
Message Edited by Cardco2 on 02-05-2004 11:34 PM
Quandry
Sat Feb 07, 2004 5:16 am
#5
I dont understand this either...Are you trying to say a good def against tk's as a carbineer? i dont understand what your talking about. The best way to kill a tk as a carbineer is chargshot/fullautosingle2/fullautosingle2/fullautosingle2/repeat or maby just 2 fullautosingle2's if you dont have the speed to get 3 off before they get up again.
Shralo
Sat Feb 07, 2004 1:17 pm
#6
ummm, that made no sense at all, great melee D for carbineers is to get TKM with Mcarbs...chargeshot1 them till you get to them, then unarmed hit them to death after a KD2
and i just put your thread to some use...yea
Elaric
Sun Feb 08, 2004 7:22 am
#7
LOL I love the reply to the first question. Gota love those light hearted replys to flamers. Even tho your post was kinda erratic. Doh now im sorta flaming. Oh well I did like the reply "Elven" short and sweet.
Elaric
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