Carbineer Archive
Thread: Holy Flurryshot1 Batman!
Achilles467 wrote:
Master carbineer here. I was sick of not having a good dizzy attack but the best KD in the game and not enough skill points ATM to go BH carb (still loving MCH). So I decide to see if flurryshot1 is worth anything. Oh....my....god. Grab a spraystick, slap on a speed power-up and you're ready to lay the hurt down.
I might be pretty late in seeing this in action so forgive me. Use an elite to KD them using chargeshot, and as fast your fingers can manage switch to your spraystick and fire off between 2 and 5 flurry shots. Dizzy sticks and keeps em down.
Few things equal the amusement in seeing your opponent flop like a fish out of water.
Hmm, very interesting. I am 0-4-4-4 Carbineer, 0-4-3-0 BH at the moment. I dropped Master Carb to get BH Carb 4 for the dizzy, but it sucks up all my skill points. My dizzy/kd works great, but I don't have the benefits of an elite master. (Because the rest of my points are in Novice Medic.) If flurry shot works that well for you, I may have to investigate. I could free up many points for myself. Thanks for giving me something to think about.
Achilles467 wrote:
Master carbineer here. I was sick of not having a good dizzy attack but the best KD in the game and not enough skill points ATM to go BH carb (still loving MCH). So I decide to see if flurryshot1 is worth anything. Oh....my....god. Grab a spraystick, slap on a speed power-up and you're ready to lay the hurt down.
I might be pretty late in seeing this in action so forgive me. Use an elite to KD them using chargeshot, and as fast your fingers can manage switch to your spraystick and fire off between 2 and 5 flurry shots. Dizzy sticks and keeps em down.
Few things equal the amusement in seeing your opponent flop like a fish out of water.
Ok, I conducted the experiment in PVP last night. This is whatI found...against low defense opponents, Flurry landed a dizzy. Against high defense opponents, not one Flurry stuck a dizzy. I dueled 3 people,won each one btw
Duel 1 vs a Commando: landed Charge Shot for kd, then 3-4 Flurries for dizzy, duel over. Duel 2 vs a TKM/Rifle: landed Charge Shot for kd, then 3-4 Flurries for no dizzy. Landed my traditional Confusion Shot from BH Carb4 and instantly stuck a dizzy, duel over. Duel 3 vs a Master Fencer/Master Brawler/TKA: landed Charge Shot for kd, then 3-4 Flurries for no dizzy. Landed Confusion Shot for dizzy, duel over.
Since my "tough" opponents are TKM/Rifleman/Fencers, I'm gonna keep Confusion shot for my dizzy as it never fails, but it was a fun experiment.
It also sucks all your skill points. But you can at least dream about hunting Jedi...