Carbineer Archive
Thread: Did legshot 3 ever get fixed?
Bighead04 wrote:
You know if you rearange the letters in combat balance it spells "BIG FREAKING NERF!"
Ok it doesn't I just can't spell right
Of course the GROSSLY out of balance professions will be getting a NERF. And do you really think a player should have less than 1% risk taking on 4 Enraged Rancors at once. Come on people get over trying to get /godmode for yourself. The game is about people and community and I truly hope we see then end of ALL mid to high level soloing.
- Reduce armor by 25% and make that the cap....ie Comp caps at 67.5%
- Reduce buffs by 50% and cap at 1500
- Reduce Speed of all professions so nobody but a BH gets a cap on anything ranged, even with SEA's....same goes for melee
- Place weapon type speed caps for each profession to keep the DPS in the same area but not identical
- Move weapon damage types around to give distinction in each ranged/melee profession, but don't exclude anybody from high-end content by putting resists cap on creatures and NPC's at 90%
- Fix/add Specials and Abilities to each profession to give distinction
- Remove entire TEF system in GCW by taking away all ways that a player gets a TEF from an Overt of the same faction
I suppose most all of the FotM people will see this as a nerf and possibly quit SWG, while sad if that happens, we will be better for changes like I have listed above in the long term of the SWG Universe.
BTW, I have made this list up on my own from playing 40-60+ hours a week for over 52 weeks and not from any information from any Devs
But I really think this where the Devs should start and balance/bug fix from here.
Jaif wrote:
combat balance = bomb a clean cat
sorry, the best I could do. :-)
A BOBCAT CLAN EM
A CLAN ACT BOMBE
TABAC BECALM ON
COBALT BAM ACNE
Message Edited by Mild-Breeze-Trooper on 07-04-2004 12:50 AM