Carbineer Archive
Thread: Knockup bug
Page 1 of 1
Ittsyk
Thu Aug 05, 2004 9:05 am
#1
I am relatively new to carbines (BH 1200 as well as some lower carbineer skills). I read a post recently that indicated that knockdowns of all types last 30 seconds. However, I typically spam underhandshot1 to KD squills and NPCs. I noticed that once knocked down,they pop back up pretty quickly.Is this the knockup bug I read about?
Given that I don't have thebetter carbine specials yet, should I just be using one underhandshot1 and then change to overcharge shot? I don't care about the life of the weapon so I don't mind using specials when I can.
Ittsyk
TAfirehawk
Thu Aug 05, 2004 9:08 am
#2
The KD Timer is 5 seconds.....Immunity Timer is 30 seconds and both start once the KD lands, not when you first fire the shot.
The knockup bug is landing a second KD in the first 5 seconds....this is from spamming the shot which is VERY bad.
BTW, Posture Change shots have this same "reverse" bug too.
Ittsyk
Thu Aug 05, 2004 11:50 am
#4
TAfirehawk wrote:
The KD Timer is 5 seconds.....Immunity Timer is 30 seconds and both start once the KD lands, not when you first fire the shot.
The knockup bug is landing a second KD in the first 5 seconds....this is from spamming the shot which is VERY bad.
BTW, Posture Change shots have this same "reverse" bug too.
Wow - learned my lesson! OK, so if I land one underhand shot that KDs, then he will be down for 5 seconds and then will be immune from KD for 30 sec, right?
And, as far as the knockup bug is concerned, if I hit with another underhand shot within the first 5 seconds, what happens? He pops right back up, right? What else is bad with it?
Thanks for the info guys.
Ittsyk
Thu Aug 05, 2004 11:52 am
#5
piezo wrote:
Think of it as a learning tool, teaching you NOT to spam so much.
LOL, now when you say spamming, is this the same as stacking the shots in the action window? That's what I do.
TAfirehawk
Thu Aug 05, 2004 11:54 am
#6
Ittsyk wrote:
piezo wrote:
Think of it as a learning tool, teaching you NOT to spam so much.
LOL, now when you say spamming, is this the same as stacking the shots in the action window? That's what I do.
Some shots are spammable, but you better have a quick key to ClearCombatQueue ![]()
Page 1 of 1