Carbineer Archive

Thread: What to do with 27SP?

BryianN
Thu Aug 05, 2004 6:56 pm
#1

Currently I'm working over my template. I was originally TKM/Doctor but dropped that for TKM/Rifles. But I knowticed everyone is pretty much rifles and all Rifles can be is run + mindshot2 + headshot3. Carbineer + BH carbines seems to have some TKM element [land states + KD.] The template I was thinking of was Master Carbines, 0040 Pistoleer, 4400 BH. This leaves me with 27 SP left over. What would you recommend I invest them in? I can't get far enough in any brawler prof. to get Meelee Damage Migration. Any advice?



BRYIAN
Novice Sig Stealer
My rare box of SWG


Ajo79
Fri Aug 06, 2004 1:18 am
#2

I would invest 15 SPs into Novice Medic. Then I think I would crank in the rest in some more pistoleer defense.


If you want some more tweaking you could drop to 0344 Carbineer and use those 17 skill points somewhere. Since you have BH Carbineer you have all the speed and accurcy you need.



Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

BryianN
Fri Aug 06, 2004 3:09 am
#3



Ajo79 wrote:
I would invest 15 SPs into Novice Medic. Then I think I would crank in the rest in some more pistoleer defense.
If you want some more tweaking you could drop to 0344 Carbineer and use those 17 skill points somewhere. Since you have BH Carbineer you have all the speed and accurcy you need.





There is no way I can get more pistoleer defenses, dodge does nothing for carbineer, you need be holding a one handed weapon or a pistol for dodge to work. 15 points into medic sounds nice but then what about the other 12?



BRYIAN
Novice Sig Stealer
My rare box of SWG


Ajo79
Fri Aug 06, 2004 3:28 am
#4

Correct me if I'm wrong but doesn't xxx4 give melee defense? Perhaps not useful but something anyway.



Ajo Nibor | Ryler Erlovski | Rofy Vrell
Tic Nibor | Jovy Rellno | Inyra D'Forge & Li'wyn Daine
Eclipse - Citizen of Mos Mosel

Nagabacca
Fri Aug 06, 2004 4:12 am
#5

Why 4400 BH?


I believe you can hunt Jedi at 3000 BH?


If you can drop to either 4300 or 3400 BH, then you can get medic 0040. I believe that a good doctor (12pt, nice resources) can get stim Es down to 40 meduse (ie 0040).





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BryianN
Fri Aug 06, 2004 4:14 am
#6



Nagabacca wrote:
Why 4400 BH?
I believe you can hunt Jedi at 3000 BH?
If you can drop to either 4300 or 3400 BH, then you can get medic 0040. I believe that a good doctor (12pt, nice resources) can get stim Es down to 40 meduse (ie 0040).





I have to have at least 3400 and I figured the extra tracking speed wouldn't be so bad. I don't know why I even need it since jedi can block almost everyone of my shots.



BRYIAN
Novice Sig Stealer
My rare box of SWG


Zarqon
Fri Aug 06, 2004 4:44 am
#7

and if you still after getting medic have some skillpoints over, getting novice brawler might be an option. Then you would get intimidate and warcry which can be very helpful indeed.




--------------------------------------------
Karon Oblodra, Dark Jedi
Azeth Ata, Master Bounty Hunter
Terossk, Trandoshan Warrior
Guildleader of MDU

Planetstalker
Fri Aug 06, 2004 5:07 am
#8

get extra ranged in rifleman or melee in pistol depends what u want to go up against. jedi or "players" lol



// Veiroi Eco - Jedi Knight //

{]|||||'||[ ██████)

TAfirehawk
Fri Aug 06, 2004 6:58 am
#9

General rule of thumb is that if you have ANY BH then stick to pure offense....you can't get enough defensive skills to make a difference.


So I would suggest going 0440 BH - 3434 Carbineer - 0444 Pistoleer.....if you don't want Novice Medic. And I dropped the Investigation line in BH because you aren't going to be hunting Jedi anyways.....unless you pick on the noobs after Publish 10.....


If you want to hunt Jedi.....3000 BH - TKM - 2040 Medic is the way to go.....sad but true....





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

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