Carbineer Archive

Thread: FAQ: High Level Critter Hunting (The Circle of Death)

Xiomburg
Fri Jun 10, 2005 11:27 am
#1


The Circle of Death

1: The Circle of Death is a very simple maneuver a low level player can use to kill even the largest of creatures and NPC's. Just follow these simple steps to a path of greatwealth of great loot and time saving techniques:


I. When fighting any high level creature without a ranged attack, keep a few things in mind here. The first and foremost is to have your burst-run icon ready to use at a moments notice or have /burstrun typed into so all you have to do is press the enter key. This will save you a trip to the cloners more times then not.
II. After you find your target you will want to survey the area and choose a flat area with little hills and obstacles in the way. With terrain negotiation you can choose hillier and deeper slops to your advantage.


2.Use a ranged weapon. This is vital. A jedi can use saber throw and melee guys...well, your cant do this, this way.


I. With a Ranged weapon, something with 40+ meters is vital. When you first attack the critter or NPC it will spawn slip right to your position without you even realizing it. The graphics on such huge creatures will sometimes be a few second behind and this can kill a pistoleer real fast who is not expecting this. NPC's are not like this and are not so far behind.
II. Use a fast recycle weapon that will do over nine-hundred damage. Using slower or less powerful weapons will increase the time it takes to take down higher level creatures. Harvesting large high level critters and NPC's is our goal here. In an hours time I can harvest about fifteen to twenty krayts with this technique. Anything less is acceptable and is just for fun.


3.Some of the special shot effects you will need:


I.Snare Shot: to slow down your prey.
II.Root Shot: To stop your prey dead in their tracks if they get to close (only use this if they are close as the timer on it is slow to rewind).
III.Knockdown: Same as Root Shot, don’t use unless you need to…again the Krayt will slingshot when it gets up…make sure you have lots of space between you and your prey or you might find yourself the prey instead.
IV.Bleed: Useful, yes…necessary…no. Helps prevent the healing…but not much.


4.Terrain, Buildings and Rocks:


I. Large Creatures (Krayts, Peko's and Kilomanga's) slow down a lot when they are chasing you up a hill, a snare even slows them down to the point were they are almost standing still.
II. Do not dip too far below a hill when luring the your prey in a “Circle of Death”. When they can’t see you, it will charge to the spot where it reacquires a view on you, almost like a burst run.
III. Do not go behind large cropping of rocks or behind building when luring in a “Circle of Death”, it will charge to the spot where it reacquires a view on you, almost like a burst run.


5.How to prevent the Large Critter or NPC from healing for the most part:


I.Droids…yep. My level 18 droid hits the Krayt for 50 to 80 points of damage depending on the level of the Krayt. With this going on every second with about a 75% success on the attacks, you will be hitting the Krayt for 150 to 240 points of damage every 4 seconds (about the heal rate of an Ancient Krayt…but not quite).
II.The critter or NPC will ignore the Droid as they are concentrated on the most damaging person in the group (you). The droid will follow them around and will always attack.
III.A couple of notes on the droids. You will want one that will Attack quick and has a ranged attack. Up close and personal droids are to slow to keep up with the Smaller Large Creatures and NPC's. But Ancient Krayts, Kilomangas and Pekos a melee droid can keep up with.
.
IV.Train your droid to easily attack, follow and group. I use the following:
a.Attack = K
b.Follow Me = FM
c.Group = G
d.Follow Target = FT


6.Now some basic Techniques:


I.The Critter will actually follow your exact foot steps. So the name of the technique is called the Circle of Death.
II.Circle the Critter, thy will not charge you unless it looses sight of you. This way you can stay 20 to 50 meters out from you prey depending on your class.
III.For Pistoleer, use a rifle to snare shot the target from 60 out…switch to the pistol when it gets closer…carbines are best for this though. As they won’t slow you down as much as a rifle does.
IV.Never let your action bar get below 50%, this is just asking for trouble. One or two missed shots at a critical moment will leave you as a tasty snack for your High Level MOB.
V.Use your basic attack as the means to attack. Try not to hit with to many effects as they will only change the damage about 5 points a shot on your basic attacks to about 50 to 100 on your high end shots.
VI.Use Storm Trooper and Rebel NPC’s at bases or on patrol to kill the target.
a.Only use one or two Storm Troopers if you can from the get go. This will kill them in about 5 to ten minutes for 94ish level critters.
b.The easiest way is to find a base with Storm Troopers or Rebels (rebels are less likely to help you though).
i.With bases, make sure you have your target down to about 60% of its health.
ii.When the target is at 60% of health, lead it in past the Storm Troopers or Rebels in the base and they will help you kill it.
iii.A good Storm Trooper base will help you kill high level critters and NPC's in about a few minute minutes…bad ones…about3 minutes.



6.Why Hunt High level cirtters??:


1.The Armor loot itself (bonuses to health with battle armor).


I.Pearls sell for about 300,000 to a few million depedning on the value of the pearl (ready cash is what makes the world turn).


II.Assualt Armor Cores (can sell them or use them for Assualt Armor). Most of the good ones have kinetic protection of 6K or more.


III.Tissues to make even better weapons. I have a carbine I made with my alt that is 990 damage, 2.1 speed and 90 SAC. This makes hunting Jedi (my Favorite thing to do beside killing krayts).


IV. Peko give away Feathers that enhance armor.


V. Kilomongas give away scales and cores.


VI. High end Clothing and Armor attachments.


7.What else this technique works on:


I.Kilomongas (Level 78 to 86)


II. Some guys on the Island outside of Mining Outpost on dantoonie (Lvl 109)


III. Peko Albatrosses (Lvl 81)


IV. Moks and Juntas (Lvl 34 to 84)


V. Any Critter that does not have a ranged attack.




XIOMBURG
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