Carbineer Archive
Thread: Master Carbineer/Master Doctor and what?
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Bennyboy4308
Sat Jun 11, 2005 1:06 pm
#1
Really wish I played with this during respec while I could. I picked Mdoc/Mcarb/Mmarks like the 3rd day and never changed it once.
Bennyboy4308
Sat Jun 11, 2005 4:27 pm
#2
Well using frogs on TC, the difference between adv bactashot3 with the CM line was about 100 points (1050ish opposed to 950ish). But it does give you another decent heal to alternate with (while one is cooling down).
0400 CM had about 200 tick fire and 250 tick poison so that seemed pretty good.
0400 CM had about 200 tick fire and 250 tick poison so that seemed pretty good.
Bennyboy4308
Sun Jun 12, 2005 12:50 am
#3
I'm Master Marksman, but I'm capped on tapes (Got +50 speed and accuracy) so I figure I could probably pick up some other skills.
I could either pick up 1 line in combat medic
4000 for even more healing, plus it stacks healing efficency so doc heals are even more
0400 for some mean dots, probably would help a ton against jedi in fights (and I got +15 warfare tape).
I dont know how well the other lines would work because the mods are split up more.
Pick up a line in pistoleer
0004 Pistoleer for Stopping shot (a root) plus Fanshot (a second AoE so I could double it with fullauto for mean dps) and alot of defense.
0400 Pistoleer for burstshot (stun will be nice when fixed, have no states right now) plus alot of accuracy.
Maybe a line of rifleman, but nothing jumps out at me as too useful.
Or could just keep the +25 accuracy, +15 speed from master marksman.
I could either pick up 1 line in combat medic
4000 for even more healing, plus it stacks healing efficency so doc heals are even more
0400 for some mean dots, probably would help a ton against jedi in fights (and I got +15 warfare tape).
I dont know how well the other lines would work because the mods are split up more.
Pick up a line in pistoleer
0004 Pistoleer for Stopping shot (a root) plus Fanshot (a second AoE so I could double it with fullauto for mean dps) and alot of defense.
0400 Pistoleer for burstshot (stun will be nice when fixed, have no states right now) plus alot of accuracy.
Maybe a line of rifleman, but nothing jumps out at me as too useful.
Or could just keep the +25 accuracy, +15 speed from master marksman.
Warmaker01
Sun Jun 12, 2005 12:57 am
#4
IMO, Master Carbineer for you would be just fine as a support combat profession.
Maybe go the route with Combat Medic to get much better heals (stacks with Doctor on Healing Efficiency).
After all, you're going to be busy enough healing in a group if you have Doc/CM/Medic skills.
Maybe go the route with Combat Medic to get much better heals (stacks with Doctor on Healing Efficiency).
After all, you're going to be busy enough healing in a group if you have Doc/CM/Medic skills.
sirlonghair
Sun Jun 12, 2005 9:47 am
#5
I'm doc carbines i chose to go with 0004 pistols for the defenses and stopping shot, plus somewhere in that mix i dont have my character builder up but I picked up another area attack as well maybe sprayshot i forget but i use that to alternate between full auto area..... I like the template alot....
Tycho238
Mon Jun 13, 2005 7:15 am
#6
Bennyboy4308 wrote:
Well using frogs on TC, the difference between adv bactashot3 with the CM line was about 100 points (1050ish opposed to 950ish). But it does give you another decent heal to alternate with (while one is cooling down).
0400 CM had about 200 tick fire and 250 tick poison so that seemed pretty good.
The frogs are up on TC?
Bennyboy4308
Mon Jun 13, 2005 9:14 am
#7
Yep, getting some good testing done. In fact I'm starting to think you don't even need Master doctor.
Bennyboy4308
Mon Jun 13, 2005 9:44 pm
#8
Yep, getting some good testing done. In fact I'm starting to think you don't even need Master doctor.
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