Carbineer Archive

Thread: Good work fixing carbine HAM costs on DH17, NOW my last big complaint...

pyclone
Mon Aug 18, 2003 11:10 pm
#1

My last big complaint is........ WHY DO I HAVE TO STOP AND STAND STILL WHILE A MONSTER EATS ME EACH TIME I BEGIN TO ATTACK A NEW TARGET......



some




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
pyclone
Mon Aug 18, 2003 11:12 pm
#2

Now my last bid complaint.......... WHY DO I HAVE TO STOP AND GET CHEWED ON BY A MONSTER EVERYTIME I SWITCH TARGETS.....


ya this is irritating, so iritating i carry a pistol now for when multiple enemies come after me so i can use suppresionfire.. .works now thanks, however was it supposed to have an area effect if so it doesn't....... on them all with out stoping and letting them get a taste



ilcoz wavingstrider Kettamoor




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
Dustin_Asche
Tue Aug 19, 2003 1:42 am
#3

Wow, okay, yeah. Um, SupressionFire2 has an area of effect, but is carbine only. If you're using a pistol, it must be SupressionFire1 which is intended to be single target. Oh, and I'm not sure they're completely fixed anyway, but try not to sound so angry. Honey and vinegar, and all that.



--------------------------------------------------------------------------------------
"Man, if I had I lightsabre, I'd go voom, voom, snick, snick, snick, waaah, Jedi! slice up tubby here, and we could crawl inside him and stay warm for the night." Jay - Clerks, the Animated Series.
HewerofWood
Tue Aug 19, 2003 4:36 am
#4

If you are a Carbineer...


Why are you having problems with multiples?



Do you not have them lined up in a good Cone?


Though Actionshot 2 has seen it's damage drasticaly reduced, it still effects a change of stance -- Stopping Onrushing Attackers in their tracks, it also seems to pause Range Wielders who are forced to a lower postion.



We have numerous AoE shots, though Charge shot 2 is still being reported as broken.


The two I use at the moment are


ActionShot2


and


FullAutoArea1


They have served me extremely well.


Though I have Underhandshot and FireTakeDown, from the BH trees, I tend to use these only in settings where I face a single opponent or where I face multiple Range wielding Mobs,


in instances wehre I am hunting multiple Meleers, I almost exclusively use my AoE specials -- which are really the back bone of ANY multiple aggro encounter I have.



We are Carbineers,


Multiples,


yeah,


we do that.


Ssonashe Tearer


Proud Half-Breed




Current Projects
Storm Squad, A Midling Pilot's Diary

Tiimy -- Kauri Pilot 2x Master
Indicant
Tue Aug 19, 2003 7:51 am
#5

Dustin...heh, thought I was the only Carbineer/Squad Leader out there....oh well. =]
pyclone
Tue Aug 19, 2003 11:21 am
#6

sorry didn't mean to sound so angry, i'm not overall i'm thrilled with the fixes.... Hey i'm a squad leader carbineer also lol I like the title "squad leader"


ilcoz



but seriously isn't the pause before shooting anoying we might as well use rifles if we can't move and shoot right?




Zocli a ilcoZ
Killer Doctor t Jedi Crafter
HeDrums
Tue Aug 19, 2003 1:10 pm
#7

How about:


Carbinerd/Commandodo

Vindicar
Tue Aug 19, 2003 4:47 pm
#8

No, what I think he means is that the initial attack on any target (even if you were already attacking another target) forces you to stop running and stand still for the first attack.


Not only is it highly annoying, it's very dangerous. No other weapon (to my knowledge) has this, we can only presume it's a bug.

pyclone
Wed Aug 20, 2003 6:51 pm
#9

ya what he said thats exactally what i meant, it happens with heavy weapons too i think though, and in both case its a glitch i belive





Zocli a ilcoZ
Killer Doctor t Jedi Crafter
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