Carbineer Archive

Thread: The Problem with Carbineers and other Comabt Professions

Calien
Fri Aug 22, 2003 2:30 pm
#1

Note: I have beena Novice Pistoleer and a Novice Carbineer, so most comparisons will be made from that point of view.


Ok, I have been reading a lot of the dev posts concerning the weapon (melee and ranged) in the game, and I have noticeda LOT of things and come to a couple of conclusions.


First: We as players have apparently not been paying attention to the Devs when they reply to our questions and concerns. Holocron (I think it was him anyway) posted a little while ago that the special moves are just that, special moves, they are not suposed to be spammed all day long.I know that pistoleers can spam their specials w/o worry of killing themselves but Holocron has already said that they are over-powered, which means that this is "NOT working as intended."


Now don't get me wrong I still think that some of the specials cost way too much, but overall I think they are fine. And Yes, this applies to us Carbineers as well. But before you get upset read below and things will start to make more sense.



Second:


Pistols attack the Health pool if you are using a special attack or auto-firing, and they drain the Action pool.


Rifles attack the Mind pool when specials are used (not sure about the auto-fire part maybe someone else could offer some info here...) and they drain the Mind pool.


Carbines attack the Action pool with specials attacksand it drains the Action AND Health pool. The problem is that the auto-fire attacks the Health pool. If this issue were addressed it would solve a lot of problems.



So yes, there are some things that need to be looked into, and hte changes would be drastic, and people will complain, but overall I think it will provide for a muce more enjoyable gaming experience for everyone.



-Micalzo de'Vovina


Novice Ranger /Novice Carbineer / Novice Doctor

TychusTM
Fri Aug 22, 2003 3:02 pm
#2

Untargeted attacks (Autofire) hit random body parts. It's not weapon dependent. For all weapons it seems to be roughly 60% health, 30% action, 10% mind. Pistoleers have the same chance of hitting action as carbineers do when using autoattack - but you never see it becausepistoleers never have a reason touse autoattack.
TychusTM
Fri Aug 22, 2003 3:03 pm
#3

...but I agree; it's clear that the dev's intent for special moves is that they be used sparingly, not chained together for the entire fight.
Calien
Fri Aug 22, 2003 5:23 pm
#4

Yeah, that post was better the first time I wrote it.


Anyway, you're right about the damage done by weapons, however since pistoleers attack the health pool with their specials they have a clear advantage over the rest of us who don't. We won't talk about the current problem of HAM use since everyone (including the Devs knows that this is an issue.)


I think that if the default damage we altered to suit the weapon that would help a lot. So basically the default attack (auto-fire) would affect the same HAM pool as the specials, (obviously the damage for pistols would not have to change).

GrassMasterDX
Fri Aug 22, 2003 5:50 pm
#5

Yes this is a the problem. Its rediculous that ham costs are so high when with a normal attack we only hit action about 30% of the time, yet almost all of our specials hit action.


This means you basicly either do an encounter using the normal attack in an attempt to kill his heath pool, or spam legshots to try and kill it and end up incappitating yourself.

In the movies carbines are the bread and butter of all soldiers. But lets face it,in swg pistals FAR outnumber both carbineers and rifles. I think that pistal specials should hit the action pool and give the carbine's specials the ability to hit the health pool.

But again due to the lack of forsite of the DEvs this and hundreds of other balancing and design flaws continue to plague us.

R3dj4ck
Fri Aug 22, 2003 7:39 pm
#6

As a carbineer/medic myself, thedefault attack is my primary attack as I try to keep my queue clear for quicker healing.


However, the majority of mobs on lok and harder have such high HAM, high resists and spew out so much damage so quickly. I can't imagine taking them down without the rest of the team literally spamming specials.

Kaffis
Fri Aug 22, 2003 8:31 pm
#7

The day they make all weapons favor different pools on auto-attack is the day people stop grouping altogether.


Rifles are cool because they can tap a special and target an unhealable pool.


Carbines are cool because most specials will drain a decent chunk of action (even if, for example, rifle specials drain mind just as fast or slightly faster), so by targetting action with a special, you're impairing your foe's ability to special in return.


Pistols are cool because they can focus on the common ground between all weapons -- relatively easy health hits. Make carbine autoattack hit action the most, and pistols are less cool, because health has noinherent benefits other than being convenient.



If what you're really concerned about with this suggestion is that your specials don't augment your autoattacks unless you're a pistoleer, you're wrong. Carbineers have a veritable plethora of "random pool" specials -- which operate off the same 60%/30%/10% (or whatever, just using the above poster's numbers because they seem close enough) distribution as autoattacks. Fullautos, cripple shots, and burst shots are your friend there for auto-attack supplementing specials. In fact, scattershot hits all three at once, so you don't have to take a chance and hope to get lucky in hitting that mind pool you got a nearly fatal cripple shot on.


Sure, healthshot might be more convenient than actionshot if specials get expensive all-around, since we wouldn't be able to follow up the actionshot with legshot spammage. So what? It's not like we don't have other strong moves to make up for it.

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