Carbineer Archive

Thread: Novice Carbineer in doubt..

LordBlothgar
Sat Aug 23, 2003 4:32 am
#1

I just got my first Carbinner skill and got the accuracyskill, which gives me Legshot3. It doesn't seem to be all that better than LS2.


So, what I am wondering is: Should I unlearn LS3 and go for burst shot on the counterinsurgency line instead? I am thinking a hardpunch attack will help me better at the time, than a halfbroken Legshot3.


Will I lose XP if I unlearn it?



I am aiming to be a Master Carbineer someday, and I wonder which skills to get first. Please tell me what you chose, and why you liked it or didn't.


I play regularly with 3 friends and they all use pistols. So it would be nice for me to have a special that can do large health damage, to help the group the most. My initial thought was to go for cripplingshot at once to get off those heavy hitters, but this will take time compared to getting burst shot at once.


Anyone sitting on some numbers on how crippling shot performs vs burst shot? Speed of the attacks?


Is there a trick to make Legshot3 perform the way it should do. (I am thinking haevy actiondamage, but maybe there is something else to it?)






Te audire non possum. Musa sapientum fixa est in aure.
Chikitta
Sat Aug 23, 2003 5:09 am
#2

You will lose the xp if you unlearn inter carbine marksmanship.

It seems that legshot3 does only a tiny bit more damage than legshot2, although I think the devs have acknowledged this problem and are dealing with it.

Crippling shot hits a random pool I think, as does the burst shot, so you can't be sure you'll be doing health damage like the rest of your team.

Its probably best you keep legshot3 for the time being - you'll lose the xp if you unlearn it anyway.



---------
Chikitta
Skinktor
Sat Aug 23, 2003 5:09 am
#3

You will loose xp if you unlearn it.


But do not loose hope.


Leg3 is not much better damage wise than leg2, however, if you use leg 3 a couple of times on something/someone, it will cause them to be slowed, ie they run really slowy at you, oir possibly drop to a knee.


Tips to kill stuff good
-Mask scent
-Action shot 2 (make sure it hits and they start bleeding)
-Legshot 3
-Suppression fire
-Default attack
-Default attack
-Default attack
-Supprssion fire
-Legshot 3 as desired etc.


As long as it keeps bleeding, and you keep it off of you by either suppressing it, or slowing it by shooting its legs off, it will die, and you will win.


Now, I am not sure how well that will work after the nerf that is looming over us, but if you group with another carbineer, you can switch off on suppression ,and in effect overcome the nerf.


IN YO FACE SONY !

LordBlothgar
Sat Aug 23, 2003 7:25 am
#4

Thank for the answers. I guess I'll stick with Legshot3 for now, one thing about it tho; Anybody know the HAM cost for LS2 vs LS3?

Skinktor I use a tactic similar to the one you describe.

I have macroed the following:

-->kneel-->legshot3-->Actionshot1-->legshot3-->actionshot2

I then continue to throw a trap or 2, then use legshot/regular fire to take them down and actionshot/supressionfire to keep them pinned.

I use this with great success when I solo, I can take down reds that don't shoot this way. Often the only damage I get is from me using specials.

I have bigger problems getting in the big damage when I am in groups tho, and is often assigned crowdcontrol. This isn't a problem in itself, it is fun to do crowdcontrol. But, it hurts XP-wise since my friends are pistoleers that do mainly healthdamage and spam their bodyshots all the time.

I usually use fullauto2/regular fire to do damage. I do actionshot/suppresionfire for crowdcontrol in these fights. I compliment with traps and warningshots.

Any workaround on this Skinktor?

Anyone got any idea how I can grab a bigger part of the xp so to speak?



Te audire non possum. Musa sapientum fixa est in aure.
Gorwokken23
Sat Aug 23, 2003 8:21 am
#5

the carbineers legshot 2 has a damage modifier of 2 while legshot 3 is *supposed* to have a damage modifier of 3. This can be found in the SWG Prima's official strategy guide, page 78.




Aklyo Lightweaver :: Soldier - Doctor
Ex Sergeant Major of the Alpha Squadron :: Still Proudly Imperial


Chikitta
Sat Aug 23, 2003 11:06 am
#6

HAM costs for LS3 are very similar to LS2 I think.

Only problem is carbine HAM costs in general are still way too high compared to pistoleer. I've ditched my combat medic skills and am aiming to try out bounty hunter for a while.
At advanced pistol, I'm doing on average 100dmg every 1.5 seconds with my scout blaster... I'm half way up the carbineer tree and I don't do that damage with a sliced and powered up elite carbine :/



---------
Chikitta
LordBlothgar
Sat Aug 23, 2003 11:32 am
#7

Chikitta: Yea, I know the HAM costs are high. I stopped wearing armor to be able to use more specials. I try to use Actionshots and suppressionshots to keep the enemy at bay, if they catch me I am toast tho



Te audire non possum. Musa sapientum fixa est in aure.
Skinktor
Sat Aug 23, 2003 9:48 pm
#8

Well, thats tricky...


First, I would not use actions shot 1 at all, nor would I ever use it more than the number of times it took to make the mob bleed. I would suggest you stop using action shot 1, and only use action 2 as needed to maintain continual bleeding. This will allow you to save your pools for more damageing specials.


Secondly, I noticed you said you were using traps, I would never use a trap while grouped, unless you were specifically intending on grouping to level your trap skill. The 5 seconds or however long it takes you to throw a trap is killing your damage, especially if you are doing it often, so to get more xp in a group dont use traps at all.


Thirdly, use action shot2 on every mob you are facing, use the tab key to cycle through them, but you need to tag each mob (and make them bleed) with that attack. This will cause you to do damage over time to all the monsters the more monsters you are fighting the more xp you will see, as you are damageing all the mobs while others concentrate on 1 .


Next, Use FA2, it is your most damaging attack, leg3 is good to take a mob out when soloing because it targets the action pool, which action shot 2 also targets, this lets you lay waste to a mob by concentrating in one place. However Legshot 3 does not do as much damage as full auto 2, thus if you are in need of more xp use full auto 2.


Another option is this, if you are hunting groups of creatures, there is nothing stopping you from working independently from the main force. If you are on crowd control, once you have suppressed all the mobs, pick one out that nooone else is fighting, and kill it, this is an easy way to get some extra xp.


Hope that helps.


LordBlothgar
Sun Aug 24, 2003 4:02 am
#9

Thanks for the advice.



The traps I use is for trapping xp, so I know this is a tradeoff which gives me a little less combat xp, this I am ok with.


I ususally hunt in small teams, of say 3-4 people. Hunting Ravenous Tortons, Mountain Squills etc. Gives good combat and scout xp, and decent harvests.


We usually pull one from alair and concentrate on one at a time. I haven't thougth of hitting all mobs around a lair with actionshot, I think it will overwhelm the group to fight several of these at once. I can solo these guys provided I am lucky and have room enough to kite...but since they are deepred it is difficult and often leads to incaps or DBs.



I am also wondering how burst shot performs vs fullauto2? How big improvement is it? And does it have any specialeffects like fullauto can do?(stun,dizzy etc.)



I have Legshot3, which to me after another day of testing seems to be excact the same as Legshot2. What would benefit me the msot in my current situation. Should I get Burst shot1 or go straight for Crippling shot. I aim to be able to do large health damage and of course a low hamcost is good.





Te audire non possum. Musa sapientum fixa est in aure.
Skinktor
Sun Aug 24, 2003 4:31 am
#10

The next time your on, take a minute (or 30), and try to solo the mountain squills, I hunt them by myself, and I am no further along that you are. To get those dirty squills, use action shot, suppression, and legshot.


When I leg3 those bastards 3-4 times, they start to move very slowly, you have to have hit them a few times with it, but it is waaay better than leg 2. Mountain squills also never db, at least none of the 10 or so i have soloed have. If however they are bleeding , incap you, and by the time you get up they are still bleeding, they will come after you again, this can lead to numberous incaps, and thus death.


Pull those deadly squills with action shot2, then suppress them. Once he is suppressed , stand still, and hit him with 3 legshot3's in a row, then suppress him again, and hit him 3 more legshot 3's, and once more, suppress. At this point he should be unable to run, and should be easy to kite. The deadly mountain squill is worth 3600+ xp, so if you can solo him, he is well worth the 5-6 minutess of fighting it takes to bring him down.


Another creature that is good to solo is the Mountain worrt, they are failry weak for a red con, and can beeasily suppressed and killed. They have alot of action tho, so i usually just suppress them and slowly widdle them down.


Another tick to get alot of trap xp is this.


Single out that 1 giant wort who hangs out with the mountain worts, you know the one.
Now, load up on the level 1 wire mesh trap, the one that lowers defense vs melee. Get around 20 of them in hot buttons (4 hotbuttons full o' traps), now get about 45 meters away from that thar giant worrt, and start throwing traps. Make sure to unequip your weapon also. Throw all the traps you have or as many as possible until he incaps you. Go rest and repeat. Those guys will give you 100+ trap xp per trap, which is around 2k trap xp per incap. This will allow you to go through your trap xp like gangbusters.


Have fun.

Aynsun
Sun Aug 24, 2003 4:54 am
#11

I almost always use actionshot2 actionshot1 legshot3 legshot3 legshot3 actionshot2 leg3... works like a charm. Lately i've been using burst shot1 aseven it hits random pools mobs still drops faster than with legshot3 (burst shot dam generally is 800-1500comapred to legshot3 300-700).



Account cancelled and business closed, Bye bye all
LordBlothgar
Sun Aug 24, 2003 7:36 am
#12

Hi again.

The mountainsquills I have done solo, but I found that I would be incapped on every other or so. This was using Legshot2 tho, maybe it is easier to do with LS3.

Usually tho I try to go with a friend as I find it more fun playing together with a mate. And alot safer Hunted a lot of Msquills 2 days ago and got 3k good quality hides after a couple of hours work. A Msquill usually gives me about 1,5k xp when in a group. We ususally kill the worts you mention Skinktor, when we can't find any more Msquills

Today I moved on to Rori and me and my friend camped Ravenous Tortons, which yields wooly hides instead. It seems the tortons have an easier time shrugging of my actoinshots and supression fire than the Squills, they were up again almost at once, so I was spamming these specials all the time. Didn't try to solo those guys, it may be doable. They were about the same xp as the squills maybe a little more...I got 1,9k XP a pop and my friend got about 2,4k(he is pistoleer) from cooping to take down one at a time.

I am at work now, but I can't wait to get home to try out some of the things you have suggested. The trap idea sounds good, I have noticed that the worts are highly succeptible to them.



Te audire non possum. Musa sapientum fixa est in aure.
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