Carbineer Archive

Thread: Getting animals to slow down

RoyceCattemara
Sat Aug 23, 2003 10:41 pm
#1

When I'm fighting an animal, after a fewseconds of using warning to keep it away, legshots to hurt it, the animal I'm attacking will slow dramatically. I'm just trying to figure out whether the warningshot or the legshot is causing it? Thanks in advance.

Garaaz
Sat Aug 23, 2003 11:10 pm
#2

Everything I have noticed, and read points to legshot.



May the FORCE....
DIE with you!
GIJoeSnakeEyes
Sat Aug 23, 2003 11:22 pm
#3

warning shot is your best friend....



-Wookanooknook-
Retired Wookiee Master of it all
pyclone
Sun Aug 24, 2003 10:30 pm
#4

problem is with warning shot i shoot him again before i can peace out need a macro i guess





Zocli a ilcoZ
Killer Doctor t Jedi Crafter
BlasterForHire
Mon Aug 25, 2003 8:47 am
#5

3 successful warning shots is a "slow". not sure if this is a bug or not, but it's been around a long time
RoyceCattemara
Mon Aug 25, 2003 1:19 pm
#6

Exactly what I needed. Thanks.
Kaellok
Mon Aug 25, 2003 1:30 pm
#7






BlasterForHire wrote:
3 successful warning shots is a "slow". not sure if this is a bug or not, but it's been around a long time




sometimes 2+ successful warning shots will score a 'homerun'...where the animal/creature runs 100+m away, and exits combat
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