Carbineer Archive
Thread: just starting out what attack should I use
kra wrote:
once you get near top of the tree you can get cripple shot and even though this attack is slow it can do alot of damage last night i did 4015 damage with it.
hate to nitpick, but just wanna make it clear that unless you cap fullautosingle2 at 1sec/shot, it's not at all worth using cripplingshot...
fullautosingle: 1.7x delay...5.5x dmg...5.5/1.7 = 3.23
cripplingshot: 2.5x delay...7.5x dmg...7.5/2.5 = 3.00
that yields a 8% more dps using fullautosingle2 as long as attack_speed> 1sec/shot. w/ the online dps calculator it comes out 9% dps increase...but it's counting fullautosingle2 as a 3.7x dmg mod (not factoring in the 1.5x base on carbine stats that nova worked into his figures).
so you're going to be doing more damage, and applying stun/blind/dizzy on your target randomly...simply put, at master w/ no attachments you have +60speed and require a 1.4spd carbine to cap fullautosingle2...and require a 1.3spd carbine to get cripplingshot_dps > fullautosingle2_dps.
guess the only argument for cripplingshot in this situation would be if you use powerups or a very expensive weapons that you don't want to decay quicker w/ firing faster or just too lazy to put powerups on quicker (i know i am)...but as far as effectiveness, fullautosingle2 or bust!. ![]()
~pentjak
Here we go again lol...
Good call out pentjak. Sometimes, I wonder if people even read the stickies. ![]()