Carbineer Archive

Thread: Carbineers and Damage Mitigation

wilibus
Tue Mar 30, 2004 10:51 am
#1

Damage Mitigation


Ranged Damage Mitigation is a trait possesed by the gun-totting combat classes. For reference they are Carbineer, Pistoleer, Riflemen, Commando, and Bounty Hunter. (Smugglers and Squad Leaders aren't so lucky) It comes in three levels, in our case we get Damage Mitigation 1 at 0010 (Intermediate Counterinsurgency Tactics) Damage Mitigation 2 at 0030 (Expert Counterinsurgency Tactics) and finallyDamage Mitigation 3 at Master Carbineer. The proggression forthe other classes is similar with Damage Mitigation 3 always being at Master.


What exactly is Damage Mitigation?


  • It is a trait that works to reducea weapons range of damage by a given percentage.

  • A weapons damage spread is defined fairly simple as the maximum damage minus the minimum damge.

  • Damage Mitigation 1 - 20% reduction

  • Damage Mitigation 2 - 40% reduction

  • Damage Mitigation 3 - 60% reduction

  • The trait*only* effects the maximum damage.

  • There is a Melee version of the skill possessed by the close-quarter fighters (Pikeman, Swordsman, Fencer, Teri Kasi, *not* Jedi, but that may soon change)

  • Ranged Damage Mitigation does not function against Melee Attacks and vice-versa

  • Damage Mitigation does not stack with one another. (ie. Damage Mitigation 1 + Damage Miitigation 2is *not* Damage Mitigation 3)

Alright that's cool why do i care?



  • Damage Mitigation is a large concern for desiding on the most effective weapon to use against certain targets in a Player versus Player Environment.

  • As a defence ability it makescarbineers more resistant toranged attacks.

  • DamageMitigation can have very severe consequences on some weapons, while very small effects on others.

  • Knowledge IS power.

Ok ok, just tell me which weapon is best. Wellthere really is no best weapon in SWG. The game is diverse and every situation requires a different look.Here are a few examples frommy own personal arsenal to help you decide which will work best for you.(Note: All these weapons have33% Speedand 16% Min Damage Power-ups on them)


Speed Sliced Laser Carbine 88-309 (Average = 199)



  • Damage Spread 309 - 88 = 221

  • D.M. 1at 20% = 44 reduction = 88 - 265 (176)

  • D.M. 2at 40% = 88 reduction = 88 - 221 (154)

  • D.M. 3at 60% = 133 reduction = 88 - 176 (132)

Damage Sliced Laser Carbine 104-401 (Average = 252)



  • Damage Spread 401 - 104 = 297

  • D.M. 1 at 20% = 59 reduction 104-342 (223)

  • D.M.2 at 40% = 119 reduction 104-282 (193)

  • D.M. 3 at 60% = 178 reduction 104-223 (163)

Speed Sliced Kryat Elite Carbine 169-252 (Average = 210.5)



  • Damage Spread 252 - 169 = 83

  • D.M. 1 at 20% = 17 reduction = 169 - 235 (202)

  • D.M. 2 at 40% = 33 reduction = 169 - 219 (194)

  • D.M. 3 at 60% = 50 reduction = 169 - 202 (185)

Damage Sliced DXR-6 148-236 (Average = 192)



  • Damge Spread 236 - 148 = 88

  • D.M. 1 at 20% = 18 reduction = 148 - 218(183)

  • D.M. 2 at 40% =35 reduction = 148 - 201 (175)

  • D.M. 3 at 60% = 53 reduction = 148 - 183 (166)

Speed Sliced Kryat EE3 124-231 (Average = 178)



  • Damage Spread 231 - 124 = 107

  • D.M. 1 at 20% = 21 reduction 124 - 210 (167)

  • D.M. 2 at 40% = 43 reduction 124 - 188 (156)

  • D.M. 3 at 60% = 64 reduction 124 - 167 (146)

As you can see Different weapons have different uses. The EE3 takes the biggest hit, but as it is the only Heat Based weapon we have it definitely has it use. These are just my personal carbines,if you want to figure out the exact the stats for yours it is pretty simply. First, find the Damage Spread on the weapon. Then multiply that by 0.2, 0.4 and 0.6 to find the reduction amount for each of the mitigation levels. Then subtract the amount of reduction from the maximum damage, add that to the minimum and divide it by two and voila Average Damage. In SWG the damage seems to be pretty even distributed. (ie you have the same chance of doing the maximum, the minimum or any value in between) so average Damage is definitely the best way to compare weaponary.


*** Note: some players feel this does not function properly i however disagree. There is no solid evidence either way, this was meant to be a guide to help you make desicions, if you find one weapon is functioning better than anoter even though your D.M. calcs tell you otherwise, then by all means use that one. ***









Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

wilibus
Wed Mar 31, 2004 8:41 am
#2

Good? Bad? Helpful? Useless?











Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

DoctorCoryn
Wed Mar 31, 2004 9:17 am
#3

I think it works great!


I'd been wondering what the numbers are, and you did a great job here!





-----------------------
Coryn Dularen (Shen)
Master Doctor, Master Carbineer
==Former HGate Chief Medical Officer==
Official Carbineer Motto: "Carbineer - Stunning crowds since Publish 7"

"The Irish MP's are NOT 'after me frosted lucky charms'"
mack53
Wed Mar 31, 2004 12:34 pm
#4

I think its a great post, I have been wondering about damage mitigation and the right gun to use.



"I am editing the movies, pray I dont edit them any further"- George Lucas
TAfirehawk
Thu Apr 01, 2004 6:44 pm
#5

Not sure it helps much to do across server comparisons....


It would be beneficial to do some reasonable generic stats for carbines as a reference, then as notes came in we would see the cross server differences. But still not sure how that affects me on Chilastra knowing Flurry's stats.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

TAfirehawk
Fri Apr 02, 2004 1:25 am
#6

I think the weapons should be compared WITHOUT powerups and that is and easy subtraction from the Examine window or simply remove them.


And the DPS should be used as the calculation especially with having different slices in the examples.


The speed sliced Laser is actually the largest % drop in average damage, but DPS is needed here



I am being a bit picky I know......the post is very well done and very informative.....job well done.





Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

pentjaksilat
Fri Apr 02, 2004 1:57 am
#7

have to agree w/ TAfirehawk...comparing just the damage range w/out speed factored in to obtain a dps comparison is pretty meaningless...you show how "hard" the weapons are hit by mitigation, but show no way to compare for the actual weapons that are most useful (do the most dps) in each situation.


what i'd like to see...and i know it'd take waaaay too much time, but would be to find out the average stats on each of the carbines across the servers, then do a comparison showing stats for each (speed & dmg sliced), dps for each, mitigated dps for each, then krayt stats/dps as well as krayt AND form-fitted stock stats/dps...


now i've done this myself in some comparisons for just flurry's resources to illustrate the comparison between elite/laser/e11 in PVP against mitigation, but i'm far too lazy to put it together for every carbine, much less get a suitable cross-section of servers' stats.


againt...nice post, but just hard to do much w/ only damage comparisons & not dps.


~pentjak



retired: 09/02/'04.
RIP Dunadan
...being perfected in a short time, he fulfilled long years; for his soul was pleasing to the Lord, therefore he took him quickly from the midst of wickedness...

wilibus
Fri Apr 02, 2004 7:32 am
#8

I was considering adding a DPS calc onto my chart but i wanted to focus on solely on Damage, and not what the other articles are doing in the FAQ, i will do a second revision today with DPS and i'll use generic stats on weapons on the different servers. Thanks for the input, really appreciate it.








Lawke Eislen | Carbine Extraordinaire | Imperial Pilot Ace
Avaris Eislen | Procurer of Combat Fashions | Kintan, Naboo

Kronic_DLE
Fri Apr 02, 2004 9:54 am
#9

In my case DPS is usless cuz i shoot every carbine at the speed cap, but i guess for the non BH's it would be usful
Gehn45
Fri Apr 02, 2004 12:25 pm
#10

Poor laser carbines take a beating because of ranged mitigation, we(gorath) have a carbine on the trade forums that is 28-500+ damage right now, UNSLICED!!



Gehn Artillus, TKM,HS - "WHAAMMM!"
Dark Forces <DF>
Gehnicus, Dwarf Paladin
Level 60 <NTH>
Gehn' Artillus, Dark Jedi Knight
Dark Forces <DF>
Viva la Guantes
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