Carbineer Archive
Thread: Question regarding counterattack
pentjaksilatwrote:
you do not counterattack w/ regular shots
you do not choose what shot you "automatically" counterattack w/.
you que up attacks just like normal. upon counterattacking, your NEXT que'd attack will be unblockable (tho i have very rarely seen it miss or get dodged a few times).
there is no extra attack that you counterattack w/, you can still only do 1shot/second and it's entirely up to what you have currently que'd.
the only way you could have counterattacked w/ burstshot is if you had it que'd in your combat box, the target hit you, you counterattacked, and then the burstshots fired afterward.
~pentjak
Jord-Jord wrote:
Hey folks...
First off, I love counterattack. It works almost every time now, without fail. Even if something aggros my group, my char automatically spams 2 burst shots at the enemy. Good stuff. Now here's my question...
Is there any way to program what shots you counter with? It would be great if I could counter with a dizzy/KD combo.
Anyone know?
How in the hell did you counter with burst shots? And could you replicate this? So far everyone who's tested it has noticed you only counter with one regular attack...
you do not counterattack w/ regular shots
you do not choose what shot you "automatically" counterattack w/.
you que up attacks just like normal. upon counterattacking, your NEXT que'd attack will be unblockable (tho i have very rarely seen it miss or get dodged a few times).
there is no extra attack that you counterattack w/, you can still only do 1shot/second and it's entirely up to what you have currently que'd.
the only way you could have counterattacked w/ burstshot is if you had it que'd in your combat box, the target hit you, you counterattacked, and then the burstshots fired afterward.
~pentjak