Carbineer Archive
Thread: Carbine Lines
Page 1 of 1
mack53
Sat Apr 03, 2004 10:05 am
#1
Which way is the best to go- 3/4/0/0, 0/4/3/0, 0/4/0/3
I want something that will work best with bh.
LILRobert
Sat Apr 03, 2004 10:37 am
#2
im a BH too im 3/4/0/0 with Carbineer 4/4/4/0 with Novice Medic this has work quite nicely for me. But if u are a Master BH i would suggest 4/3/0/0 since u have enough accuracy u would need some more speed
+ plus u get the most badazz title (Mercenary) looks good on a BH 
Message Edited by LILRobert on 04-03-2004 11:38 AM
TAfirehawk
Sat Apr 03, 2004 4:16 pm
#3
Where are you in BH?
Silly to go up Speed if you will be over +95 Carbine Speed unless ScatterShot2 is what you want. Hard to beat BurstShot2 and FullAutoArea2 to be great additions to MBH.
Azeri
Mon Apr 05, 2004 10:50 am
#4
I am a MBH, and I have been having a lot of fun with 0304. I took the Special Abilities line (I think that's what that's called) for the extra KD's. Now as a BH, I have Fire KD, Underhand, Charge Shot 1, and Charge Shot 2.
I think Charge Shot 2 is an excellent addition as it regularly knocks down 2-4 ST's (I'm a rebel.) This reduces the concentration of fire on me, giving me time to concentrate on one at a time while the rest flop around (getting dizzys on them is also a good idea.) Also, Charge Shot 1 has a better chance of hitting than Fire KD. Hope this helps.
I think Charge Shot 2 is an excellent addition as it regularly knocks down 2-4 ST's (I'm a rebel.) This reduces the concentration of fire on me, giving me time to concentrate on one at a time while the rest flop around (getting dizzys on them is also a good idea.) Also, Charge Shot 1 has a better chance of hitting than Fire KD. Hope this helps.
Page 1 of 1