Carbineer Archive

Thread: Carbine Lines

mack53
Sat Apr 03, 2004 10:05 am
#1

Which way is the best to go- 3/4/0/0, 0/4/3/0, 0/4/0/3


I want something that will work best with bh.



"I am editing the movies, pray I dont edit them any further"- George Lucas
LILRobert
Sat Apr 03, 2004 10:37 am
#2


im a BH too im 3/4/0/0 with Carbineer 4/4/4/0 with Novice Medic this has work quite nicely for me. But if u are a Master BH i would suggest 4/3/0/0 since u have enough accuracy u would need some more speed + plus u get the most badazz title (Mercenary) looks good on a BH

Message Edited by LILRobert on 04-03-2004 11:38 AM



Robert <NRA>
(Sentinel)
Mugatu <NRA>
(Jedi Grinder)
TAfirehawk
Sat Apr 03, 2004 4:16 pm
#3

Where are you in BH?


Silly to go up Speed if you will be over +95 Carbine Speed unless ScatterShot2 is what you want. Hard to beat BurstShot2 and FullAutoArea2 to be great additions to MBH.






Iebas Feania
Former Correspondent of the Former Profession, CARBINEER

Azeri
Mon Apr 05, 2004 10:50 am
#4

I am a MBH, and I have been having a lot of fun with 0304. I took the Special Abilities line (I think that's what that's called) for the extra KD's. Now as a BH, I have Fire KD, Underhand, Charge Shot 1, and Charge Shot 2.

I think Charge Shot 2 is an excellent addition as it regularly knocks down 2-4 ST's (I'm a rebel.) This reduces the concentration of fire on me, giving me time to concentrate on one at a time while the rest flop around (getting dizzys on them is also a good idea.) Also, Charge Shot 1 has a better chance of hitting than Fire KD. Hope this helps.



-----------------------------------------------------------------------------------------------------
JustG wrote to the BH community on 7/1/04:
"Additionally, today our Lead Programmer assigned himself all of your open bugs, so they will be fixed at some point in time..."
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