Carbineer Archive

Thread: Cripling shot vs. Burst 1, 2, and FullAutoSingle2

Rencon
Tue Sep 02, 2003 4:43 am
#1

Since like 15 people decided to immediatly derail the other thread about this with talk about guns and their DPS/damage type/AP value I wanted to reopen this question.



I have notice that Cripling shot does not do much more damage than burst shot. It also tends to do less damage than FAS2. I do understand that it USED to hit for over7x daamgewith a decent lasser carbine, in the past. But, recently I have not seen it get over 4x, and typicaly is aorund 2-3x damage.



Questions: Was there a stealth nerf on Cripling shot? What is its advantage over BS1 & 2, FAS2, seeing as both of those have status change effects and do pretty much the same damage (as of the last week or so). DEVs, did you nerf one of our specials, and didn't even bother to fix the broken ones (FAS2, FAA1, FAA2 still have no dizzy effect)?




__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


Rencon
Tue Sep 02, 2003 5:02 am
#2

One other thing, people are quoting damage multiplication modifiers of speicals, where are descriptions of these sepcials that are this accurate? The description in the skill tree menu gives you no more than a vague idea of what a special does.



__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


Sarne
Tue Sep 02, 2003 5:17 am
#3

The modifiers people say are just from experimenting with them, shoot 1000 crippling shots and you have a pretty good idea what your max damage with it, then divide that by your weapons max damage, and you have the approximate modifier.


There was also some list of modifiers on swgcenter, but the damage ones at least werent accurate at all, not sure where they came from

Sarne
Tue Sep 02, 2003 8:48 am
#4

And for the crippling shot damage thing, now that I'm home and tested it.. I'm still getting hits in the 7.5x range easily, nothing seems changed.
JokersJuices
Tue Sep 02, 2003 9:08 am
#5

I am concerned that things like BS1 and BS2 do that same damage when they are 2 levels arpart on the tree. I gave up climbing the carbine tree until I see a fix so I haven't tried crippling shot.




Brendan O'Shea
Rencon
Tue Sep 02, 2003 10:40 am
#6

Ok, I obviously need to do some testing, but I have been disapointed in the damage numbers I have been posting with cripling shot for a few days now. I will report back after I play some later today.



__________________________________________________
Col. Rincon Sari
Left For Dead, Bria.

ARR Armor: -4435 -5180
Rincon's Weapons: -4415 -5270
STRONGBADIA, NABOO


novamarine
Tue Sep 02, 2003 11:05 am
#7


Don't use a Laser carbine to test. The range of damage on them is ~200 which will give you a spread of 1500. Use a more consistant carbine like the DXR6.

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